From 3da7fa61442364be6713359690a35f89aa8e613a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 24 Feb 2013 01:30:46 +0300 Subject: Add support for show quest variables in skills window (evol only) This allow use pseudo skills controlled by quest variables. --- src/spellmanager.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/spellmanager.cpp') diff --git a/src/spellmanager.cpp b/src/spellmanager.cpp index 27b6f45e7..93480fb63 100644 --- a/src/spellmanager.cpp +++ b/src/spellmanager.cpp @@ -135,11 +135,10 @@ void SpellManager::invoke(const int spellId) if (spell->getCommandType() == TEXT_COMMAND_TEXT || (Net::getPlayerHandler()->canUseMagic() - && PlayerInfo::getStatEffective(static_cast( - SKILL_MAGIC)) >= static_cast(spell->getBaseLvl()) + && PlayerInfo::getStatEffective(SKILL_MAGIC) + >= static_cast(spell->getBaseLvl()) && PlayerInfo::getStatEffective( - static_cast(spell->getSchool())) - >= static_cast(spell->getSchoolLvl()) + spell->getSchool()) >= static_cast(spell->getSchoolLvl()) && PlayerInfo::getAttribute(PlayerInfo::MP) >= spell->getMana())) { const Being *const target = player_node->getTarget(); -- cgit v1.2.3-60-g2f50