From da73354d0c3d9cf8507fe9d88a5e778fdbb7fa44 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 19 Dec 2013 22:18:58 +0300 Subject: add new parallax attributes. Old attribute: parallax New attributes: parallaxX, parallaxY Before parallax was used for x and y. If parallaxX or parallaxY missing can be used parallax. --- src/resources/ambientlayer.cpp | 10 ++++++---- src/resources/ambientlayer.h | 6 ++++-- 2 files changed, 10 insertions(+), 6 deletions(-) (limited to 'src/resources') diff --git a/src/resources/ambientlayer.cpp b/src/resources/ambientlayer.cpp index 361b2e391..b74ba96db 100644 --- a/src/resources/ambientlayer.cpp +++ b/src/resources/ambientlayer.cpp @@ -31,11 +31,13 @@ #include "debug.h" -AmbientLayer::AmbientLayer(Image *const img, const float parallax, +AmbientLayer::AmbientLayer(Image *const img, + const float parallaxX, const float parallaxY, const float speedX, const float speedY, const bool keepRatio, const int mask) : mImage(img), - mParallax(parallax), + mParallaxX(parallaxX), + mParallaxY(parallaxY), mPosX(0), mPosY(0), mSpeedX(speedX), @@ -90,8 +92,8 @@ void AmbientLayer::update(const int timePassed, const float dx, const float dy) mPosY -= mSpeedY * time; // Parallax scrolling - mPosX += dx * mParallax; - mPosY += dy * mParallax; + mPosX += dx * mParallaxX; + mPosY += dy * mParallaxY; const SDL_Rect &rect = mImage->mBounds; const float imgW = rect.w; diff --git a/src/resources/ambientlayer.h b/src/resources/ambientlayer.h index 4ce13179e..ab8202ba7 100644 --- a/src/resources/ambientlayer.h +++ b/src/resources/ambientlayer.h @@ -43,7 +43,8 @@ class AmbientLayer final * @param keepRatio rescale the image to keep * the same ratio than in 800x600 resolution mode. */ - AmbientLayer(Image *const img, const float parallax, + AmbientLayer(Image *const img, + const float parallax, const float parallaxY, const float speedX, const float speedY, const bool keepRatio, const int mask); @@ -57,7 +58,8 @@ class AmbientLayer final private: Image *mImage; - float mParallax; + float mParallaxX; + float mParallaxY; float mPosX; /**< Current layer X position. */ float mPosY; /**< Current layer Y position. */ float mSpeedX; /**< Scrolling speed in X direction. */ -- cgit v1.2.3-70-g09d2