From 5994a6198ac35ea149a7211213dc296ee7406f44 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 25 May 2016 20:48:35 +0300 Subject: Move imageset load function from resourcemanager into separate file. --- src/resources/sprite/spritedef.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/resources/sprite/spritedef.cpp') diff --git a/src/resources/sprite/spritedef.cpp b/src/resources/sprite/spritedef.cpp index 25c5952e3..7fa53a105 100644 --- a/src/resources/sprite/spritedef.cpp +++ b/src/resources/sprite/spritedef.cpp @@ -39,7 +39,7 @@ #include "resources/dye/dye.h" -#include "resources/resourcemanager/resourcemanager.h" +#include "resources/loaders/imagesetloader.h" #include "resources/sprite/spritereference.h" @@ -241,7 +241,7 @@ void SpriteDef::loadImageSet(const XmlNodePtr node, std::string imageSrc = XML::getProperty(node, "src", ""); Dye::instantiate(imageSrc, palettes); - ImageSet *const imageSet = resourceManager->getImageSet(imageSrc, + ImageSet *const imageSet = Loader::getImageSet(imageSrc, width, height); if (!imageSet) -- cgit v1.2.3-60-g2f50