From 87dc57caff1b01f4abe2cc14bfc56f5bc130fbb6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 3 Jul 2014 18:00:02 +0300 Subject: Add item attribute useButton2 and use it in inventory. --- src/resources/itemtypemapdata.h | 105 ++++++++++++++++++++++++++-------------- 1 file changed, 69 insertions(+), 36 deletions(-) (limited to 'src/resources/itemtypemapdata.h') diff --git a/src/resources/itemtypemapdata.h b/src/resources/itemtypemapdata.h index 5a5ad8fea..8cd7437e9 100644 --- a/src/resources/itemtypemapdata.h +++ b/src/resources/itemtypemapdata.h @@ -29,42 +29,75 @@ ItemTypeMap itemTypeMap[] = { - // TRANSLATORS: inventory button - {"generic", ItemType::UNUSABLE, std::string()}, - // TRANSLATORS: inventory button - {"other", ItemType::UNUSABLE, N_("Use")}, - // TRANSLATORS: inventory button - {"usable", ItemType::USABLE, N_("Use")}, - // TRANSLATORS: inventory button - {"equip-1hand", ItemType::EQUIPMENT_ONE_HAND_WEAPON, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-2hand", ItemType::EQUIPMENT_TWO_HANDS_WEAPON, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-torso", ItemType::EQUIPMENT_TORSO, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-arms", ItemType::EQUIPMENT_ARMS, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-head", ItemType::EQUIPMENT_HEAD, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-legs", ItemType::EQUIPMENT_LEGS, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-shield", ItemType::EQUIPMENT_SHIELD, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-ring", ItemType::EQUIPMENT_RING, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-charm", ItemType::EQUIPMENT_CHARM, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-necklace", ItemType::EQUIPMENT_NECKLACE, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-neck", ItemType::EQUIPMENT_NECKLACE, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-feet", ItemType::EQUIPMENT_FEET, N_("Equip")}, - // TRANSLATORS: inventory button - {"equip-ammo", ItemType::EQUIPMENT_AMMO, N_("Equip")}, - // TRANSLATORS: inventory button - {"racesprite", ItemType::SPRITE_RACE, std::string()}, - // TRANSLATORS: inventory button - {"hairsprite", ItemType::SPRITE_HAIR, std::string()}, + {"generic", ItemType::UNUSABLE, + std::string(), std::string() + }, + {"other", ItemType::UNUSABLE, + // TRANSLATORS: inventory button + N_("Use"), N_("Use") + }, + {"usable", ItemType::USABLE, + // TRANSLATORS: inventory button + N_("Use"), N_("Use") + }, + {"equip-1hand", ItemType::EQUIPMENT_ONE_HAND_WEAPON, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-2hand", ItemType::EQUIPMENT_TWO_HANDS_WEAPON, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-torso", ItemType::EQUIPMENT_TORSO, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-arms", ItemType::EQUIPMENT_ARMS, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-head", ItemType::EQUIPMENT_HEAD, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-legs", ItemType::EQUIPMENT_LEGS, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-shield", ItemType::EQUIPMENT_SHIELD, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-ring", ItemType::EQUIPMENT_RING, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-charm", ItemType::EQUIPMENT_CHARM, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-necklace", ItemType::EQUIPMENT_NECKLACE, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-neck", ItemType::EQUIPMENT_NECKLACE, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-feet", ItemType::EQUIPMENT_FEET, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"equip-ammo", ItemType::EQUIPMENT_AMMO, + // TRANSLATORS: inventory button + N_("Equip"), N_("Unequip") + }, + {"racesprite", ItemType::SPRITE_RACE, + std::string(), std::string() + }, + {"hairsprite", ItemType::SPRITE_HAIR, + std::string(), std::string() + } }; #endif // RESOURCES_ITEMTYPEMAPDATA_H -- cgit v1.2.3-70-g09d2