From 1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 25 Oct 2012 01:13:56 +0300 Subject: Add support for different hover/pickup cursors for monsters, npc, items, etc. In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now. --- src/resources/iteminfo.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/resources/iteminfo.cpp') diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp index c0fb962c7..e7c20aa6f 100644 --- a/src/resources/iteminfo.cpp +++ b/src/resources/iteminfo.cpp @@ -53,7 +53,8 @@ ItemInfo::ItemInfo() : mHitEffectId(-1), mCriticalHitEffectId(-1), mMissEffectId(-1), - maxFloorOffset(32) + maxFloorOffset(32), + mPickupCursor(Cursor::CURSOR_POINTER) { for (int f = 0; f < 10; f ++) { -- cgit v1.2.3-60-g2f50