From badba244423ba8fccb246afaa8b1dd0c1448b370 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 25 Jul 2011 21:44:28 +0300 Subject: Reorders sprites now depend on player direction. --- src/resources/itemdb.cpp | 34 +++++++++++++++++++++++++++++----- 1 file changed, 29 insertions(+), 5 deletions(-) (limited to 'src/resources/itemdb.cpp') diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index 22728525c..2d14ba687 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -55,7 +55,9 @@ static void loadSpriteRef(ItemInfo *itemInfo, xmlNodePtr node); static void loadSoundRef(ItemInfo *itemInfo, xmlNodePtr node); static void loadFloorSprite(SpriteDisplay *display, xmlNodePtr node); static void loadReplaceSprite(ItemInfo *itemInfo, xmlNodePtr replaceNode); -static int parseSpriteName(std::string &name); +static void loadOrderSprite(ItemInfo *itemInfo, xmlNodePtr node, + bool drawAfter); +static int parseSpriteName(std::string name); static int parseDirectionName(std::string name); static char const *const fields[][2] = @@ -293,9 +295,9 @@ void ItemDB::load() itemInfo->setMissileParticleFile(missileParticle); itemInfo->setHitEffectId(hitEffectId); itemInfo->setCriticalHitEffectId(criticalEffectId); - itemInfo->setDrawBefore(parseSpriteName(drawBefore)); - itemInfo->setDrawAfter(parseSpriteName(drawAfter)); - itemInfo->setDrawPriority(drawPriority); + itemInfo->setDrawBefore(-1, parseSpriteName(drawBefore)); + itemInfo->setDrawAfter(-1, parseSpriteName(drawAfter)); + itemInfo->setDrawPriority(-1, drawPriority); itemInfo->setColorsList(colors); std::string effect; @@ -346,6 +348,14 @@ void ItemDB::load() { loadReplaceSprite(itemInfo, itemChild); } + else if (xmlStrEqual(itemChild->name, BAD_CAST "drawAfter")) + { + loadOrderSprite(itemInfo, itemChild, true); + } + else if (xmlStrEqual(itemChild->name, BAD_CAST "drawBefore")) + { + loadOrderSprite(itemInfo, itemChild, false); + } } itemInfo->setDisplay(display); @@ -471,7 +481,7 @@ const std::map &ItemDB::getItemInfos() return mItemInfos; } -int parseSpriteName(std::string &name) +int parseSpriteName(std::string name) { int id = -1; if (name == "shoes" || name == "boot" || name == "boots") @@ -632,3 +642,17 @@ void loadReplaceSprite(ItemInfo *itemInfo, xmlNodePtr replaceNode) } } } + +void loadOrderSprite(ItemInfo *itemInfo, xmlNodePtr node, bool drawAfter) +{ + int sprite = parseSpriteName(XML::getProperty(node, "name", "")); + int priority = XML::getProperty(node, "priority", 0); + + int direction = parseDirectionName(XML::getProperty( + node, "direction", "all")); + if (drawAfter) + itemInfo->setDrawAfter(direction, sprite); + else + itemInfo->setDrawBefore(direction, sprite); + itemInfo->setDrawPriority(direction, priority); +} -- cgit v1.2.3-60-g2f50