From 69b5220d914fb3b874622dcbf8e0fbd4fd73d1f7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Oct 2012 22:36:53 +0300 Subject: Second part adding mob particle effects for attacks. Base on commit from mana afa134640b2e2c7c0f28a54c8691545848795dd9 by Yohann Ferreira --- src/resources/beinginfo.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/resources/beinginfo.h') diff --git a/src/resources/beinginfo.h b/src/resources/beinginfo.h index ceaed6c40..306ac637d 100644 --- a/src/resources/beinginfo.h +++ b/src/resources/beinginfo.h @@ -32,12 +32,17 @@ struct Attack final { std::string mAction; int mEffectId; + int mHitEffectId; + int mCriticalHitEffectId; std::string mMissileParticle; Attack(const std::string &action, const int effectId, + const int hitEffectId, const int criticalHitEffectId, const std::string &missileParticle) : mAction(action), mEffectId(effectId), + mHitEffectId(hitEffectId), + mCriticalHitEffectId(criticalHitEffectId), mMissileParticle(missileParticle) { } @@ -101,6 +106,7 @@ class BeingInfo final const std::string &getSound(const SoundEvent event) const; void addAttack(const int id, std::string action, + const int hitEffectId, const int criticalHitEffectId, const int effectId, const std::string &missileParticle); -- cgit v1.2.3-60-g2f50