From 1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 25 Oct 2012 01:13:56 +0300 Subject: Add support for different hover/pickup cursors for monsters, npc, items, etc. In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now. --- src/resources/beinginfo.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/resources/beinginfo.cpp') diff --git a/src/resources/beinginfo.cpp b/src/resources/beinginfo.cpp index f55d1f2e3..029e3d40d 100644 --- a/src/resources/beinginfo.cpp +++ b/src/resources/beinginfo.cpp @@ -37,6 +37,7 @@ Attack *BeingInfo::empty = new Attack(SpriteAction::ATTACK, BeingInfo::BeingInfo() : mName(_("unnamed")), mTargetCursorSize(ActorSprite::TC_MEDIUM), + mHoverCursor(Cursor::CURSOR_POINTER), mWalkMask(Map::BLOCKMASK_WALL | Map::BLOCKMASK_CHARACTER | Map::BLOCKMASK_MONSTER | Map::BLOCKMASK_AIR | Map::BLOCKMASK_WATER), -- cgit v1.2.3-60-g2f50