From 1d9fa814bd0eff8fe5d892141ee731f95143766f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 11 Jun 2014 01:16:51 +0300 Subject: in modernopengl use new api for vertex attributes. --- src/render/modernopenglgraphics.cpp | 41 +++++++++++++++++++++++-------------- 1 file changed, 26 insertions(+), 15 deletions(-) (limited to 'src/render') diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index 59c2b0303..7ab94348c 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -166,10 +166,13 @@ void ModernOpenGLGraphics::postInit() mglEnableVertexAttribArray(mSimplePosAttrib); mSimpleColorUniform = mglGetUniformLocation(mSimpleProgramId, "color"); mSimpleScreenUniform = mglGetUniformLocation(mSimpleProgramId, "screen"); + mglVertexAttribFormat(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0); mTexturePosAttrib = mglGetAttribLocation(mTextureProgramId, "position"); mTexAttrib = mglGetAttribLocation(mTextureProgramId, "texcoord"); mTextureScreenUniform = mglGetUniformLocation(mTextureProgramId, "screen"); + mglVertexAttribFormat(mTexturePosAttrib, 2, GL_FLOAT, GL_FALSE, 0); + mglVertexAttribFormat(mTexAttrib, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat)); screenResized(); } @@ -284,16 +287,15 @@ void ModernOpenGLGraphics::drawQuad(const Image *const image, x2, y2, texX2, texY2 }; + mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat)); + mglBindVertexBuffer(1, mVbo, 0, 4 * sizeof(GLfloat)); + + mglVertexAttribBinding(mTexturePosAttrib, 0); + mglVertexAttribBinding(mTexAttrib, 1); + mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW); -// mglEnableVertexAttribArray(mTexturePosAttrib); - mglVertexAttribPointer(mTexturePosAttrib, 2, GL_FLOAT, GL_FALSE, - 4 * sizeof(GLfloat), 0); -// mglEnableVertexAttribArray(mTexAttrib); - mglVertexAttribPointer(mTexAttrib, 2, GL_FLOAT, GL_FALSE, - 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat))); - #ifdef DEBUG_DRAW_CALLS MobileOpenGLGraphics::mDrawCalls ++; #endif @@ -712,10 +714,13 @@ void ModernOpenGLGraphics::drawRectangle(const Rect& rect) x2, y2, x2, y1 }; + + mglBindVertexBuffer(3, mVbo, 0, 2 * sizeof(GLfloat)); + + mglVertexAttribBinding(mSimplePosAttrib, 3); + mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW); -// mglEnableVertexAttribArray(mSimplePosAttrib); - mglVertexAttribPointer(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_LINE_LOOP, 0, 4); } @@ -735,10 +740,13 @@ void ModernOpenGLGraphics::fillRectangle(const Rect& rect) x1, y2, x2, y2 }; + + mglBindVertexBuffer(3, mVbo, 0, 2 * sizeof(GLfloat)); + + mglVertexAttribBinding(mSimplePosAttrib, 3); + mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_DYNAMIC_DRAW); -// mglEnableVertexAttribArray(mSimplePosAttrib); - mglVertexAttribPointer(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -846,11 +854,14 @@ void ModernOpenGLGraphics::clearScreen() const void ModernOpenGLGraphics::drawTriangleArray(const int size) { + mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat)); + mglBindVertexBuffer(1, mVbo, 0, 4 * sizeof(GLfloat)); + + mglVertexAttribBinding(mTexturePosAttrib, 0); + mglVertexAttribBinding(mTexAttrib, 1); + mglBufferData(GL_ARRAY_BUFFER, size, mFloatArray, GL_DYNAMIC_DRAW); - mglVertexAttribPointer(mTexturePosAttrib, 2, GL_FLOAT, GL_FALSE, - 4 * sizeof(GLfloat), 0); - mglVertexAttribPointer(mTexAttrib, 2, GL_FLOAT, GL_FALSE, - 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat))); + glDrawArrays(GL_TRIANGLES, 0, size / 2);; } -- cgit v1.2.3-70-g09d2