From 8e1fc2522ee907da5fc3e65691990fd608539a72 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 11 Jun 2014 23:44:25 +0300 Subject: Use only one shader program for all drawing. --- src/render/modernopenglgraphics.h | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) (limited to 'src/render/modernopenglgraphics.h') diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h index d9c043fc0..56e949aab 100644 --- a/src/render/modernopenglgraphics.h +++ b/src/render/modernopenglgraphics.h @@ -82,25 +82,21 @@ class ModernOpenGLGraphics final : public Graphics GLfloat *mFloatArray; GLfloat *mFloatArrayCached; - ShaderProgram *mSimpleProgram; - ShaderProgram *mTextureProgram; + ShaderProgram *mProgram; float mAlphaCached; int mVpCached; - bool mTexture; bool mIsByteColor; Color mByteColor; GLuint mImageCached; float mFloatColor; int mMaxVertices; - GLuint mSimpleProgramId; - GLuint mTextureProgramId; + GLuint mProgramId; GLuint mSimpleColorUniform; - GLint mSimplePosAttrib; - GLint mTexturePosAttrib; + GLint mPosAttrib; GLint mTextureColorUniform; - GLuint mSimpleScreenUniform; - GLuint mTextureScreenUniform; + GLuint mScreenUniform; + GLuint mDrawTypeUniform; GLuint mVao; GLuint mVbo; bool mColorAlpha; -- cgit v1.2.3-60-g2f50