From fcb2f8b6fdfa683ce5ba319b46873a0b61c9c75f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 10 Jun 2014 13:09:10 +0300 Subject: Use same varaible names in simple and texture shaders. --- src/render/modernopenglgraphics.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/render/modernopenglgraphics.cpp') diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index 98e125170..fd700a9cf 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -124,12 +124,12 @@ void ModernOpenGLGraphics::postInit() { logger->log("Shaders compilation done."); mglUseProgram(mSimpleProgramId); - mSimplePosAttrib = mglGetAttribLocation(mSimpleProgramId, "simplePos"); + mSimplePosAttrib = mglGetAttribLocation(mSimpleProgramId, "position"); mglEnableVertexAttribArray(mSimplePosAttrib); - mSimpleColorUniform = mglGetUniformLocation(mSimpleProgramId, "simpleColor"); + mSimpleColorUniform = mglGetUniformLocation(mSimpleProgramId, "color"); mSimpleScreenUniform = mglGetUniformLocation(mSimpleProgramId, "screen"); - mTexturePosAttrib = mglGetAttribLocation(mTextureProgramId, "texturePos"); + mTexturePosAttrib = mglGetAttribLocation(mTextureProgramId, "position"); mTexAttrib = mglGetAttribLocation(mTextureProgramId, "texcoord"); mTextureScreenUniform = mglGetUniformLocation(mTextureProgramId, "screen"); -- cgit v1.2.3-60-g2f50