From b85fd67fb14f6a49c7e71f2265254150ba7a1240 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 30 Dec 2013 23:11:20 +0300 Subject: add drawImageInline into renders for internal usage. --- src/render/mobileopenglgraphics.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/render/mobileopenglgraphics.cpp') diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp index 2a2d5f98b..0c486a04d 100644 --- a/src/render/mobileopenglgraphics.cpp +++ b/src/render/mobileopenglgraphics.cpp @@ -216,9 +216,14 @@ static inline void drawRescaledQuad(const Image *const image, } } - bool MobileOpenGLGraphics::drawImage2(const Image *const image, int dstX, int dstY) +{ + return drawImageInline(image, dstX, dstY); +} + +bool MobileOpenGLGraphics::drawImageInline(const Image *const image, + int dstX, int dstY) { FUNC_BLOCK("Graphics::drawImage2", 1) if (!image) @@ -383,7 +388,7 @@ bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image, // Just draw the image normally when no resizing is necessary, if (imageRect.w == desiredWidth && imageRect.h == desiredHeight) - return drawImage2(image, dstX, dstY); + return drawImageInline(image, dstX, dstY); setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE -- cgit v1.2.3-60-g2f50