From 93e4b8849a71be3ebf9e552a27fad8ffc4217a6a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 15 May 2017 02:14:22 +0300 Subject: Remove one condition form renderers. --- src/render/mobileopenglgraphics.cpp | 82 ++++++++++++++++++------------------- 1 file changed, 40 insertions(+), 42 deletions(-) (limited to 'src/render/mobileopenglgraphics.cpp') diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp index b2baa7d66..853757a22 100644 --- a/src/render/mobileopenglgraphics.cpp +++ b/src/render/mobileopenglgraphics.cpp @@ -291,7 +291,7 @@ void MobileOpenGLGraphics::drawImageInline(const Image *restrict const image, debugBindTexture(image); #endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); + enableTexturingAndBlending(); const SDL_Rect &imageRect = image->mBounds; drawQuad(image, imageRect.x, imageRect.y, @@ -427,7 +427,7 @@ void MobileOpenGLGraphics::completeCache() restrict2 // debugBindTexture(image); #endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, mImageCached); - setTexturingAndBlending(true); + enableTexturingAndBlending(); drawTriangleArrayfsCached(mVpCached); mImageCached = 0; @@ -457,7 +457,7 @@ void MobileOpenGLGraphics::drawRescaledImage(const Image *restrict const image, debugBindTexture(image); #endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); + enableTexturingAndBlending(); // Draw a textured quad. drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY, @@ -500,7 +500,7 @@ void MobileOpenGLGraphics::drawPatternInline(const Image *restrict const image, #endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); + enableTexturingAndBlending(); unsigned int vp = 0; const unsigned int vLimit = mMaxVertices * 4; @@ -565,7 +565,7 @@ void MobileOpenGLGraphics::drawRescaledPattern(const Image * #endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); + enableTexturingAndBlending(); unsigned int vp = 0; const unsigned int vLimit = mMaxVertices * 4; @@ -757,7 +757,7 @@ void MobileOpenGLGraphics::drawTileCollection(const ImageCollection * debugBindTexture(image); #endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); + enableTexturingAndBlending(); drawVertexes(vert->ogl); } } @@ -860,7 +860,7 @@ void MobileOpenGLGraphics::drawTileVertexes(const ImageVertexes * debugBindTexture(image); #endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); + enableTexturingAndBlending(); drawVertexes(vert->ogl); } @@ -1023,7 +1023,7 @@ void MobileOpenGLGraphics::drawPoint(int x A_UNUSED, int y A_UNUSED) restrict2 void MobileOpenGLGraphics::drawPoint(int x, int y) restrict2 #endif // ANDROID { - setTexturingAndBlending(false); + disableTexturingAndBlending(); restoreColor(); #ifdef ANDROID @@ -1039,7 +1039,7 @@ void MobileOpenGLGraphics::drawPoint(int x, int y) restrict2 void MobileOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) restrict2 { - setTexturingAndBlending(false); + disableTexturingAndBlending(); restoreColor(); mShortVertArray[0] = static_cast(x1); @@ -1060,43 +1060,41 @@ void MobileOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2 drawRectangle(rect, true); } -void MobileOpenGLGraphics::setTexturingAndBlending(const bool enable) restrict2 +void MobileOpenGLGraphics::enableTexturingAndBlending() restrict2 { - if (enable) + if (!mTexture) { - if (!mTexture) - { - mglEnable(OpenGLImageHelper::mTextureType); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - mTexture = true; - } + mglEnable(OpenGLImageHelper::mTextureType); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + mTexture = true; + } - if (!mAlpha) - { - mglEnable(GL_BLEND); - mAlpha = true; - } + if (!mAlpha) + { + mglEnable(GL_BLEND); + mAlpha = true; } - else +} + +void MobileOpenGLGraphics::disableTexturingAndBlending() restrict2 +{ + mTextureBinded = 0; + if (mAlpha && !mColorAlpha) { - mTextureBinded = 0; - if (mAlpha && !mColorAlpha) - { - mglDisable(GL_BLEND); - mAlpha = false; - } - else if (!mAlpha && mColorAlpha) - { - mglEnable(GL_BLEND); - mAlpha = true; - } + mglDisable(GL_BLEND); + mAlpha = false; + } + else if (!mAlpha && mColorAlpha) + { + mglEnable(GL_BLEND); + mAlpha = true; + } - if (mTexture) - { - mglDisable(OpenGLImageHelper::mTextureType); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - mTexture = false; - } + if (mTexture) + { + mglDisable(OpenGLImageHelper::mTextureType); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + mTexture = false; } } @@ -1104,7 +1102,7 @@ void MobileOpenGLGraphics::drawRectangle(const Rect &restrict rect, const bool filled) restrict2 { BLOCK_START("Graphics::drawRectangle") - setTexturingAndBlending(false); + disableTexturingAndBlending(); restoreColor(); const GLshort x = static_cast(rect.x); @@ -1164,7 +1162,7 @@ void MobileOpenGLGraphics::drawNet(const int x1, const int y1, unsigned int vp = 0; const unsigned int vLimit = mMaxVertices * 4; - setTexturingAndBlending(false); + disableTexturingAndBlending(); restoreColor(); const GLshort xs1 = static_cast(x1); -- cgit v1.2.3-60-g2f50