From a6d18b282ab916c6536dc25516affeb9200043b6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 29 Oct 2018 02:02:04 +0300 Subject: Fix code style. --- src/render/mobileopengl2graphics.cpp | 58 ++++++++++++++++++------------------ 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'src/render/mobileopengl2graphics.cpp') diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 36f6263d1..73579005a 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -129,10 +129,10 @@ MobileOpenGL2Graphics::~MobileOpenGL2Graphics() void MobileOpenGL2Graphics::deleteGLObjects() restrict2 { delete2(mProgram); - if (mVbo != 0u) + if (mVbo != 0U) mglDeleteBuffers(1, &mVbo); #ifndef __native_client__ - if (mVao != 0u) + if (mVao != 0U) mglDeleteVertexArrays(1, &mVao); #endif // __native_client__ } @@ -172,7 +172,7 @@ void MobileOpenGL2Graphics::postInit() restrict2 logger->safeError("Shader creation error. See manaplus.log."); } mProgramId = mProgram->getProgramId(); - if (mProgramId == 0u) + if (mProgramId == 0U) logger->safeError("Shaders compilation error."); logger->log("Shaders compilation done."); @@ -186,19 +186,19 @@ void MobileOpenGL2Graphics::postInit() restrict2 mTextureColorUniform = mglGetUniformLocation(mProgramId, "alpha"); mTextureSizeUniform = mglGetUniformLocation(mProgramId, "textureSize"); - mglUniform1f(mTextureColorUniform, 1.0f); + mglUniform1f(mTextureColorUniform, 1.0F); mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); mglEnableVertexAttribArray(0); mAttributesBinded = mVbo; mglUniform2f(mScreenUniform, - static_cast(mWidth) / 2.0f, - static_cast(mHeight) / 2.0f); + static_cast(mWidth) / 2.0F, + static_cast(mHeight) / 2.0F); // for safty init texture size to 1x1 mglUniform2f(mTextureSizeUniform, - 1.0f, - 1.0f); + 1.0F, + 1.0F); mglUniform4f(mSimpleColorUniform, 0.0F, 0.0F, @@ -946,7 +946,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2 const ClipRect &clipArea = mClipStack.top(); GLfloat vertices[] = { - toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0f, 0.0f + toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0F, 0.0F }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW); @@ -967,8 +967,8 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1, const ClipRect &clipArea = mClipStack.top(); GLfloat vertices[] = { - toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0f, 0.0f, - toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0f, 0.0f + toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0F, 0.0F, + toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0F, 0.0F }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW); @@ -992,10 +992,10 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2 const GLfloat y2 = y1 + static_cast(rect.height); GLfloat vertices[] = { - x1, y1, 0.0f, 0.0f, - x1, y2, 0.0f, 0.0f, - x2, y2, 0.0f, 0.0f, - x2, y1, 0.0f, 0.0f + x1, y1, 0.0F, 0.0F, + x1, y2, 0.0F, 0.0F, + x2, y2, 0.0F, 0.0F, + x2, y1, 0.0F, 0.0F }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -1020,10 +1020,10 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2 const GLfloat y2 = y1 + static_cast(rect.height); GLfloat vertices[] = { - x1, y1, 0.0f, 0.0f, - x2, y1, 0.0f, 0.0f, - x1, y2, 0.0f, 0.0f, - x2, y2, 0.0f, 0.0f + x1, y1, 0.0F, 0.0F, + x2, y1, 0.0F, 0.0F, + x1, y2, 0.0F, 0.0F, + x2, y2, 0.0F, 0.0F }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -1042,7 +1042,7 @@ void MobileOpenGL2Graphics::enableTexturingAndBlending() restrict2 if (!mTextureDraw) { mTextureDraw = true; - mglUniform1f(mDrawTypeUniform, 1.0f); + mglUniform1f(mDrawTypeUniform, 1.0F); } if (!mAlpha) { @@ -1056,7 +1056,7 @@ void MobileOpenGL2Graphics::disableTexturingAndBlending() restrict2 if (mTextureDraw) { mTextureDraw = false; - mglUniform1f(mDrawTypeUniform, 0.0f); + mglUniform1f(mDrawTypeUniform, 0.0F); } if (mAlpha && !mColorAlpha) { @@ -1100,13 +1100,13 @@ void MobileOpenGL2Graphics::drawNet(const int x1, { mFloatArray[vp + 0] = xs1; mFloatArray[vp + 1] = toGL(y); - mFloatArray[vp + 2] = 0.0f; - mFloatArray[vp + 3] = 0.0f; + mFloatArray[vp + 2] = 0.0F; + mFloatArray[vp + 3] = 0.0F; mFloatArray[vp + 4] = xs2; mFloatArray[vp + 5] = toGL(y); - mFloatArray[vp + 6] = 0.0f; - mFloatArray[vp + 7] = 0.0f; + mFloatArray[vp + 6] = 0.0F; + mFloatArray[vp + 7] = 0.0F; vp += 8; if (vp >= vLimit) @@ -1120,13 +1120,13 @@ void MobileOpenGL2Graphics::drawNet(const int x1, { mFloatArray[vp + 0] = toGL(x); mFloatArray[vp + 1] = ys1; - mFloatArray[vp + 2] = 0.0f; - mFloatArray[vp + 3] = 0.0f; + mFloatArray[vp + 2] = 0.0F; + mFloatArray[vp + 3] = 0.0F; mFloatArray[vp + 4] = toGL(x); mFloatArray[vp + 5] = ys2; - mFloatArray[vp + 6] = 0.0f; - mFloatArray[vp + 7] = 0.0f; + mFloatArray[vp + 6] = 0.0F; + mFloatArray[vp + 7] = 0.0F; vp += 8; if (vp >= vLimit) -- cgit v1.2.3-70-g09d2