From 93e4b8849a71be3ebf9e552a27fad8ffc4217a6a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 15 May 2017 02:14:22 +0300 Subject: Remove one condition form renderers. --- src/render/mobileopengl2graphics.cpp | 77 +++++++++++++++++------------------- 1 file changed, 37 insertions(+), 40 deletions(-) (limited to 'src/render/mobileopengl2graphics.cpp') diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 7ec1d601f..a0cc9167b 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -345,7 +345,7 @@ void MobileOpenGL2Graphics::drawImageInline(const Image *restrict const image, debugBindTexture(image); #endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); - setTexturingAndBlending(true); + enableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); setColorAlpha(image->mAlpha); @@ -433,7 +433,7 @@ void MobileOpenGL2Graphics::drawRescaledImage(const Image * debugBindTexture(image); #endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); - setTexturingAndBlending(true); + enableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); @@ -484,7 +484,7 @@ void MobileOpenGL2Graphics::drawPatternInline(const Image * #endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); - setTexturingAndBlending(true); + enableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); setColorAlpha(image->mAlpha); @@ -548,7 +548,7 @@ void MobileOpenGL2Graphics::drawRescaledPattern(const Image * #endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); - setTexturingAndBlending(true); + enableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); setColorAlpha(image->mAlpha); @@ -719,7 +719,7 @@ void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection *restrict const vertCol) restrict2 { - setTexturingAndBlending(true); + enableTexturingAndBlending(); const ImageVertexesVector &draws = vertCol->draws; const ImageCollectionCIter it_end = draws.end(); for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it) @@ -833,7 +833,7 @@ void MobileOpenGL2Graphics::drawTileVertexes(const ImageVertexes * debugBindTexture(image); #endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); - setTexturingAndBlending(true); + enableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); drawVertexes(vert->ogl); @@ -926,7 +926,7 @@ void MobileOpenGL2Graphics::popClipArea() restrict2 void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2 { - setTexturingAndBlending(false); + disableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); GLfloat vertices[] = @@ -947,7 +947,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2 void MobileOpenGL2Graphics::drawLine(int x1, int y1, int x2, int y2) restrict2 { - setTexturingAndBlending(false); + disableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); GLfloat vertices[] = @@ -968,7 +968,7 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1, void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2 { - setTexturingAndBlending(false); + disableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); const GLfloat x1 = static_cast(rect.x + clipArea.xOffset); @@ -996,7 +996,7 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2 void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2 { - setTexturingAndBlending(false); + disableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); const GLfloat x1 = static_cast(rect.x + clipArea.xOffset); @@ -1022,39 +1022,36 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2 #endif // OPENGLERRORS } -void MobileOpenGL2Graphics::setTexturingAndBlending(const bool enable) - restrict2 +void MobileOpenGL2Graphics::enableTexturingAndBlending() restrict2 { - if (enable) + if (!mTextureDraw) { - if (!mTextureDraw) - { - mTextureDraw = true; - mglUniform1f(mDrawTypeUniform, 1.0f); - } - if (!mAlpha) - { - mglEnable(GL_BLEND); - mAlpha = true; - } + mTextureDraw = true; + mglUniform1f(mDrawTypeUniform, 1.0f); } - else + if (!mAlpha) { - if (mTextureDraw) - { - mTextureDraw = false; - mglUniform1f(mDrawTypeUniform, 0.0f); - } - if (mAlpha && !mColorAlpha) - { - mglDisable(GL_BLEND); - mAlpha = false; - } - else if (!mAlpha && mColorAlpha) - { - mglEnable(GL_BLEND); - mAlpha = true; - } + mglEnable(GL_BLEND); + mAlpha = true; + } +} + +void MobileOpenGL2Graphics::disableTexturingAndBlending() restrict2 +{ + if (mTextureDraw) + { + mTextureDraw = false; + mglUniform1f(mDrawTypeUniform, 0.0f); + } + if (mAlpha && !mColorAlpha) + { + mglDisable(GL_BLEND); + mAlpha = false; + } + else if (!mAlpha && mColorAlpha) + { + mglEnable(GL_BLEND); + mAlpha = true; } } @@ -1073,7 +1070,7 @@ void MobileOpenGL2Graphics::drawNet(const int x1, unsigned int vp = 0; const unsigned int vLimit = mMaxVertices * 4; - setTexturingAndBlending(false); + disableTexturingAndBlending(); bindArrayBufferAndAttributes(mVbo); const ClipRect &clipArea = mClipStack.top(); const GLfloat dx = static_cast(clipArea.xOffset); -- cgit v1.2.3-60-g2f50