From 00cda69b883d6354f093be6ee39a7936cb798979 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 31 Aug 2013 22:42:10 +0300 Subject: move being related files into being dir. --- src/playerinfo.cpp | 398 ----------------------------------------------------- 1 file changed, 398 deletions(-) delete mode 100644 src/playerinfo.cpp (limited to 'src/playerinfo.cpp') diff --git a/src/playerinfo.cpp b/src/playerinfo.cpp deleted file mode 100644 index eb48c4b30..000000000 --- a/src/playerinfo.cpp +++ /dev/null @@ -1,398 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#include "playerinfo.h" - -#include "client.h" -#include "configuration.h" -#include "depricatedevent.h" -#include "inventory.h" -#include "depricatedlistener.h" -#include "logger.h" - -#include "gui/inventorywindow.h" -#include "gui/npcdialog.h" -#include "gui/npcpostdialog.h" - -#include "resources/iteminfo.h" - -#include "net/inventoryhandler.h" -#include "net/playerhandler.h" - -#include "debug.h" - -namespace PlayerInfo -{ - -PlayerInfoBackend mData; -int mCharId = 0; - -Inventory *mInventory = nullptr; -Equipment *mEquipment = nullptr; - -#ifdef MANASERV_SUPPORT -std::map mSpecials; -signed char mSpecialRechargeUpdateNeeded = 0; -#endif - -bool mTrading = false; -int mLevelProgress = 0; -std::set mProtectedItems; - -// --- Triggers --------------------------------------------------------------- - -void triggerAttr(const int id, const int old) -{ - DepricatedEvent event(EVENT_UPDATEATTRIBUTE); - event.setInt("id", id); - event.setInt("oldValue", old); - event.setInt("newValue", mData.mAttributes.find(id)->second); - DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event); -} - -void triggerStat(const int id, const std::string &changed, - const int old1, const int old2) -{ - const StatMap::const_iterator it = mData.mStats.find(id); - if (it == mData.mStats.end()) - return; - - DepricatedEvent event(EVENT_UPDATESTAT); - event.setInt("id", id); - const Stat &stat = it->second; - event.setInt("base", stat.base); - event.setInt("mod", stat.mod); - event.setInt("exp", stat.exp); - event.setInt("expNeeded", stat.expNeed); - event.setString("changed", changed); - event.setInt("oldValue1", old1); - event.setInt("oldValue2", old2); - DepricatedEvent::trigger(CHANNEL_ATTRIBUTES, event); -} - -// --- Attributes ------------------------------------------------------------- - -int getAttribute(const int id) -{ - const IntMap::const_iterator it = mData.mAttributes.find(id); - if (it != mData.mAttributes.end()) - return it->second; - else - return 0; -} - -void setAttribute(const int id, const int value, const bool notify) -{ - const int old = mData.mAttributes[id]; - mData.mAttributes[id] = value; - if (notify) - triggerAttr(id, old); -} - -int getSkillLevel(const int id) -{ - const IntMap::const_iterator it = mData.mSkills.find(id); - if (it != mData.mSkills.end()) - return it->second; - else - return 0; -} - -void setSkillLevel(const int id, const int value) -{ - mData.mSkills[id] = value; -} - -// --- Stats ------------------------------------------------------------------ - -int getStatBase(const int id) -{ - const StatMap::const_iterator it = mData.mStats.find(id); - if (it != mData.mStats.end()) - return it->second.base; - else - return 0; -} - -void setStatBase(const int id, const int value, const bool notify) -{ - const int old = mData.mStats[id].base; - mData.mStats[id].base = value; - if (notify) - triggerStat(id, "base", old); -} - -int getStatMod(const int id) -{ - const StatMap::const_iterator it = mData.mStats.find(id); - if (it != mData.mStats.end()) - return it->second.mod; - else - return 0; -} - -void setStatMod(const int id, const int value, const bool notify) -{ - const int old = mData.mStats[id].mod; - mData.mStats[id].mod = value; - if (notify) - triggerStat(id, "mod", old); -} - -int getStatEffective(const int id) -{ - const StatMap::const_iterator it = mData.mStats.find(id); - if (it != mData.mStats.end()) - return it->second.base + it->second.mod; - else - return 0; -} - -const std::pair getStatExperience(const int id) -{ - const StatMap::const_iterator it = mData.mStats.find(id); - int a, b; - if (it != mData.mStats.end()) - { - a = it->second.exp; - b = it->second.expNeed; - } - else - { - a = 0; - b = 0; - } - return std::pair(a, b); -} - -void setStatExperience(const int id, const int have, - const int need, const bool notify) -{ - Stat &stat = mData.mStats[id]; - - const int oldExp = stat.exp; - const int oldExpNeed = stat.expNeed; - stat.exp = have; - stat.expNeed = need; - if (notify) - triggerStat(id, "exp", oldExp, oldExpNeed); -} - -// --- Inventory / Equipment -------------------------------------------------- - -Inventory *getInventory() -{ - return mInventory; -} - -Inventory *getStorageInventory() -{ - return Net::getInventoryHandler()->getStorage(); -} - -void clearInventory() -{ - if (mEquipment) - mEquipment->clear(); - if (mInventory) - mInventory->clear(); -} - -void setInventoryItem(const int index, const int id, - const int amount, const int refine) -{ - bool equipment = false; - const int itemType = ItemDB::get(id).getType(); - if (itemType != ITEM_UNUSABLE && itemType != ITEM_USABLE) - equipment = true; - if (mInventory) - mInventory->setItem(index, id, amount, refine, equipment); -} - -Equipment *getEquipment() -{ - return mEquipment; -} - -Item *getEquipment(const unsigned int slot) -{ - if (mEquipment) - return mEquipment->getEquipment(slot); - else - return nullptr; -} - -void setEquipmentBackend(Equipment::Backend *const backend) -{ - if (mEquipment) - mEquipment->setBackend(backend); -} - -// --- Misc ------------------------------------------------------------------- - -void setBackend(const PlayerInfoBackend &backend) -{ - mData = backend; -} - -void setCharId(const int charId) -{ - mCharId = charId; -} - -int getCharId() -{ - return mCharId; -} - -void logic() -{ -#ifdef MANASERV_SUPPORT - if ((mSpecialRechargeUpdateNeeded % 11) == 0) - { - mSpecialRechargeUpdateNeeded = 0; - FOR_EACH (SpecialsMap::iterator, it, mSpecials) - { - Special &special = it->second; - special.currentMana += special.recharge; - if (special.currentMana > special.neededMana) - special.currentMana = special.neededMana; - } - } - mSpecialRechargeUpdateNeeded++; -#endif -} - -bool isTrading() -{ - return mTrading; -} - -void setTrading(const bool trading) -{ - mTrading = trading; -} - -void updateAttrs() -{ - const Net::PlayerHandler *const handler = Net::getPlayerHandler(); - if (!handler) - return; - const int attr = handler->getAttackLocation(); - const int attackDelay = getStatBase(ATTACK_DELAY); - if (attr != -1 && attackDelay) - { - setStatBase(ATTACK_SPEED, getStatBase(attr) * 1000 - / attackDelay, false); - setStatMod(ATTACK_SPEED, getStatMod(attr) * 1000 - / attackDelay, true); - } - else - { - setStatBase(ATTACK_SPEED, 0, false); - setStatMod(ATTACK_SPEED, 0, true); - } -} - -void init() -{ -} - -void deinit() -{ - clearInventory(); -} - -void loadData() -{ - mProtectedItems.clear(); - splitToIntSet(mProtectedItems, - serverConfig.getStringValue("protectedItems"), ','); -} - -void clear() -{ - mData.mSkills.clear(); -} - -bool isTalking() -{ - return NpcDialog::isActive() || NpcPostDialog::isActive() - || InventoryWindow::isStorageActive(); -} - -void gameDestroyed() -{ - delete mInventory; - mInventory = nullptr; - delete mEquipment; - mEquipment = nullptr; -} - -void stateChange(const int state) -{ - if (state == STATE_GAME) - { - if (!mInventory) - { - mInventory = new Inventory(Inventory::INVENTORY); - mEquipment = new Equipment(); - } - } -} - -static void saveProtectedItems() -{ - std::string str; - std::set::const_iterator it = mProtectedItems.begin(); - std::set::const_iterator it_end = mProtectedItems.end(); - if (it != it_end) - { - str.append(toString(*it)); - ++ it; - } - while (it != it_end) - { - str.append(",").append(toString(*it)); - ++ it; - } - serverConfig.setValue("protectedItems", str); - serverConfig.write(); -} - -void protectItem(const int id) -{ - mProtectedItems.insert(id); - saveProtectedItems(); -} - -void unprotectItem(const int id) -{ - mProtectedItems.erase(id); - saveProtectedItems(); -} - -bool isItemProtected(const int id) -{ - return mProtectedItems.find(id) != mProtectedItems.end(); -} - -} // namespace PlayerInfo -- cgit v1.2.3-70-g09d2