From 8c897eb069644fa756105d122d11499462b8b760 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 29 Dec 2016 00:56:36 +0300 Subject: Add A_UNLIKELY / A_LIKELY into Particle::update / Particle::selfUpdate. --- src/particle/particle.cpp | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) (limited to 'src/particle') diff --git a/src/particle/particle.cpp b/src/particle/particle.cpp index 11e36728b..0c6629860 100644 --- a/src/particle/particle.cpp +++ b/src/particle/particle.cpp @@ -126,7 +126,7 @@ void Particle::draw(Graphics *restrict const, void Particle::updateSelf() restrict2 { // calculate particle movement - if (mMomentum != 1.0F) + if (A_LIKELY(mMomentum != 1.0F)) mVelocity *= mMomentum; if (mTarget && mAcceleration != 0.0F) @@ -167,7 +167,7 @@ void Particle::updateSelf() restrict2 } } - if (mRandomness >= 10) // reduce useless calculations + if (A_LIKELY(mRandomness >= 10)) // reduce useless calculations { const int rand2 = mRandomness * 2; mVelocity.x += static_cast(mrand() % rand2 - mRandomness) @@ -186,7 +186,7 @@ void Particle::updateSelf() restrict2 mPos.z += mVelocity.z * SIN45; // Update other stuff - if (mLifetimeLeft > 0) + if (A_LIKELY(mLifetimeLeft > 0)) mLifetimeLeft--; mLifetimePast++; @@ -231,8 +231,8 @@ void Particle::updateSelf() restrict2 } // create death effect when the particle died - if (mAlive != AliveStatus::ALIVE && - mAlive != AliveStatus::DEAD_LONG_AGO) + if (A_UNLIKELY(mAlive != AliveStatus::ALIVE && + mAlive != AliveStatus::DEAD_LONG_AGO)) { if ((CAST_U32(mAlive) & mDeathEffectConditions) > 0x00 && !mDeathEffect.empty()) @@ -248,9 +248,9 @@ void Particle::updateSelf() restrict2 bool Particle::update() restrict2 { - if (mAlive == AliveStatus::ALIVE) + if (A_LIKELY(mAlive == AliveStatus::ALIVE)) { - if (mLifetimeLeft == 0) + if (A_UNLIKELY(mLifetimeLeft == 0)) { mAlive = AliveStatus::DEAD_TIMEOUT; if (mChildParticles.empty()) @@ -284,13 +284,14 @@ bool Particle::update() restrict2 const float range = static_cast(PI / size); // Determines which frame the particle should play - if (rad < range || rad > PI2 - range) + if (A_UNLIKELY(rad < range || rad > PI2 - range)) { mAnimation->setFrame(0); } else { const float range2 = 2 * range; + // +++ need move condition outside of for for (int c = 1; c < size; c++) { const float cRange = static_cast(c) * @@ -335,7 +336,7 @@ bool Particle::update() restrict2 { Particle *restrict const particle = *p; // update particle - if (particle->update()) + if (A_LIKELY(particle->update())) { ++p; } @@ -346,9 +347,9 @@ bool Particle::update() restrict2 p = mChildParticles.erase(p); } } - if (mAlive != AliveStatus::ALIVE && + if (A_UNLIKELY(mAlive != AliveStatus::ALIVE && mChildParticles.empty() && - mAutoDelete) + mAutoDelete)) { return false; } @@ -367,7 +368,7 @@ bool Particle::update() restrict2 { Particle *restrict const particle = *p; // update particle - if (particle->update()) + if (A_LIKELY(particle->update())) { ++p; } @@ -378,8 +379,8 @@ bool Particle::update() restrict2 p = mChildParticles.erase(p); } } - if (mChildParticles.empty() && - mAutoDelete) + if (A_UNLIKELY(mChildParticles.empty() && + mAutoDelete)) { return false; } -- cgit v1.2.3-60-g2f50