From aa3f63fd497558a02feb3ddbc44f31eac091f39b Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 10 Oct 2017 22:14:45 +0300 Subject: Remove most unused files. --- src/particle/particle.h | 329 ------------------------------------------------ 1 file changed, 329 deletions(-) delete mode 100644 src/particle/particle.h (limited to 'src/particle/particle.h') diff --git a/src/particle/particle.h b/src/particle/particle.h deleted file mode 100644 index 7004af0e6..000000000 --- a/src/particle/particle.h +++ /dev/null @@ -1,329 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2006-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#ifndef PARTICLE_PARTICLE_H -#define PARTICLE_PARTICLE_H - -#include "being/actor.h" - -#include "enums/particle/alivestatus.h" -#include "enums/particle/particletype.h" - -#include "enums/simpletypes/beingid.h" - -#include "particle/particleengine.h" - -#include "localconsts.h" - -class Image; -class ParticleEmitter; -class SimpleAnimation; - -/** - * A particle spawned by a ParticleEmitter. - */ -class Particle notfinal : public Actor -{ - public: - friend class ParticleEngine; - - Particle(); - - A_DELETE_COPY(Particle) - - /** - * Destructor. - */ - virtual ~Particle(); - - /** - * Deletes all child particles and emitters. - */ - void clear() restrict2; - - /** - * Updates particle position, returns false when the particle should - * be deleted. - */ - bool update() restrict2; - - /** - * Draws the particle image. - */ - void draw(Graphics *restrict const graphics, - const int offsetX, - const int offsetY) const restrict2 override - A_CONST A_NONNULL(2); - - /** - * Necessary for sorting with the other sprites. - */ - int getPixelY() const restrict2 override A_WARN_UNUSED - { return CAST_S32(mPos.y) - 16; } - - /** - * Necessary for sorting with the other sprites for sorting only. - */ - int getSortPixelY() const restrict2 override A_WARN_UNUSED - { return CAST_S32(mPos.y) - 16; } - - /** - * Creates a child particle that hosts some emitters described in the - * particleEffectFile. - */ - Particle *addEffect(const std::string &restrict particleEffectFile, - const int pixelX, const int pixelY, - const int rotation = 0) restrict2; - - /** - * Adds an emitter to the particle. - */ - void addEmitter(ParticleEmitter *const emitter) restrict2 A_NONNULL(2) - { mChildEmitters.push_back(emitter); } - - /** - * Sets the position in 3 dimensional space in pixels relative to map. - */ - void moveTo(const Vector &restrict pos) restrict2 - { moveBy(pos - mPos); } - - /** - * Sets the position in 2 dimensional space in pixels relative to map. - */ - void moveTo(const float x, const float y) restrict2; - - /** - * Changes the particle position relative - */ - void moveBy(const Vector &restrict change) restrict2; - - /** - * Sets the time in game ticks until the particle is destroyed. - */ - void setLifetime(const int lifetime) restrict2 noexcept2 - { mLifetimeLeft = lifetime; mLifetimePast = 0; } - - /** - * Sets the age of the pixel in game ticks where the particle has - * faded in completely. - */ - void setFadeOut(const int fadeOut) restrict2 noexcept2 - { mFadeOut = fadeOut; } - - /** - * Sets the remaining particle lifetime where the particle starts to - * fade out. - */ - void setFadeIn(const int fadeIn) restrict2 noexcept2 - { mFadeIn = fadeIn; } - - /** - * Sets the current velocity in 3 dimensional space. - */ - void setVelocity(const float x, - const float y, - const float z) restrict2 noexcept2 - { mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; } - - /** - * Sets the downward acceleration. - */ - void setGravity(const float gravity) restrict2 noexcept2 - { mGravity = gravity; } - - /** - * Sets the ammount of random vector changes - */ - void setRandomness(const int r) restrict2 noexcept2 - { mRandomness = r; } - - /** - * Sets the ammount of velocity particles retain after - * hitting the ground. - */ - void setBounce(const float bouncieness) restrict2 noexcept2 - { mBounce = bouncieness; } - - /** - * Sets the flag if the particle is supposed to be moved by its parent - */ - void setFollow(const bool follow) restrict2 noexcept2 - { mFollow = follow; } - - /** - * Gets the flag if the particle is supposed to be moved by its parent - */ - bool doesFollow() const restrict2 noexcept2 A_WARN_UNUSED - { return mFollow; } - - /** - * Makes the particle move toward another particle with a - * given acceleration and momentum - */ - void setDestination(Particle *restrict const target, - const float accel, - const float moment) restrict2 noexcept2 - A_NONNULL(2) - { mTarget = target; mAcceleration = accel; mMomentum = moment; } - - /** - * Sets the distance in pixel the particle can come near the target - * particle before it is destroyed. Does only make sense after a target - * particle has been set using setDestination. - */ - void setDieDistance(const float dist) restrict2 - { mInvDieDistance = 1.0F / dist; } - - /** - * Changes the size of the emitters so that the effect fills a - * rectangle of this size - */ - void adjustEmitterSize(const int w, const int h) restrict2; - - void setAllowSizeAdjust(const bool adjust) restrict2 noexcept2 - { mAllowSizeAdjust = adjust; } - - bool isAlive() const restrict2 noexcept2 A_WARN_UNUSED - { return mAlive == AliveStatus::ALIVE; } - - void prepareToDie() restrict2; - - /** - * Determines whether the particle and its children are all dead - */ - bool isExtinct() const restrict2 noexcept2 A_WARN_UNUSED - { return !isAlive() && mChildParticles.empty(); } - - /** - * Manually marks the particle for deletion. - */ - void kill() restrict2 noexcept2 - { mAlive = AliveStatus::DEAD_OTHER; mAutoDelete = true; } - - /** - * After calling this function the particle will only request - * deletion when kill() is called - */ - void disableAutoDelete() restrict2 noexcept2 - { mAutoDelete = false; } - - /** We consider particles (at least for now) to be one layer-sprites */ - int getNumberOfLayers() const restrict2 override final - { return 1; } - - float getAlpha() const restrict2 override final - { return 1.0F; } - - void setAlpha(const float alpha A_UNUSED) restrict2 override - { } - - virtual void setDeathEffect(const std::string &restrict effectFile, - const signed char conditions) restrict2 - { mDeathEffect = effectFile; mDeathEffectConditions = conditions; } - - void setActor(const BeingId actor) - { mActor = actor; } - - protected: - void updateSelf() restrict2; - - // Opacity of the graphical representation of the particle - float mAlpha; - - // Lifetime left in game ticks - int mLifetimeLeft; - - // Age of the particle in game ticks - int mLifetimePast; - - // Lifetime in game ticks left where fading out begins - int mFadeOut; - - // Age in game ticks where fading in is finished - int mFadeIn; - - // Speed in pixels per game-tick. - Vector mVelocity; - - // Is the particle supposed to be drawn and updated? - AliveStatusT mAlive; - - ParticleTypeT mType; - - /**< Used animation for this particle */ - SimpleAnimation *restrict mAnimation; - - /**< The image used for this particle. */ - Image *restrict mImage; - - BeingId mActor; - - private: - // List of child emitters. - Emitters mChildEmitters; - - // List of particles controlled by this particle - Particles mChildParticles; - - Particles mChildMoveParticles; - - // Particle effect file to be spawned when the particle dies - std::string mDeathEffect; - - // dynamic particle - // Downward acceleration in pixels per game-tick. - float mGravity; - - // How much the particle bounces off when hitting the ground - float mBounce; - - // Acceleration towards the target particle in pixels per game-tick - float mAcceleration; - - // Distance in pixels from the target particle that causes - // the destruction of the particle - float mInvDieDistance; - - // How much speed the particle retains after each game tick - float mMomentum; - - // The particle that attracts this particle - Particle *restrict mTarget; - - // Ammount of random vector change - int mRandomness; - - // Bitfield of death conditions which trigger spawning - // of the death particle - signed char mDeathEffectConditions; - - // May the particle request its deletion by the parent particle? - bool mAutoDelete; - - // Can the effect size be adjusted by the object props in the map file? - bool mAllowSizeAdjust; - - // is this particle moved when its parent particle moves? - bool mFollow; -}; - -#endif // PARTICLE_PARTICLE_H -- cgit v1.2.3-70-g09d2