From f98d003e354a1792117b7cbc771d1dd91475a156 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 18 Mar 2011 17:48:29 +0200 Subject: Fix most old style cast except manaserv and libxml2 defines. --- src/opengl1graphics.cpp | 34 +++++++++++++++++++++------------- 1 file changed, 21 insertions(+), 13 deletions(-) (limited to 'src/opengl1graphics.cpp') diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp index e319aa43c..03742ccb3 100644 --- a/src/opengl1graphics.cpp +++ b/src/opengl1graphics.cpp @@ -93,7 +93,8 @@ bool OpenGL1Graphics::setVideoMode(int w, int h, int bpp, logger->log("Using OpenGL %s double buffering.", (gotDoubleBuffer ? "with" : "without")); - char const *glExtensions = (char const *)glGetString(GL_EXTENSIONS); + char const *glExtensions = reinterpret_cast( + glGetString(GL_EXTENSIONS)); GLint texSize; bool rectTex = strstr(glExtensions, "GL_ARB_texture_rectangle"); if (rectTex) @@ -120,10 +121,12 @@ static inline void drawQuad(Image *image, if (image->getTextureType() == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. - float texX1 = srcX / (float) image->getTextureWidth(); - float texY1 = srcY / (float) image->getTextureHeight(); - float texX2 = (srcX + width) / (float) image->getTextureWidth(); - float texY2 = (srcY + height) / (float) image->getTextureHeight(); + float texX1 = srcX / static_cast(image->getTextureWidth()); + float texY1 = srcY / static_cast(image->getTextureHeight()); + float texX2 = (srcX + width) / static_cast( + image->getTextureWidth()); + float texY2 = (srcY + height) / static_cast( + image->getTextureHeight()); glTexCoord2f(texX1, texY1); glVertex2i(dstX, dstY); @@ -154,10 +157,12 @@ static inline void drawRescaledQuad(Image *image, int srcX, int srcY, if (image->getTextureType() == GL_TEXTURE_2D) { // Find OpenGL normalized texture coordinates. - float texX1 = srcX / (float) image->getTextureWidth(); - float texY1 = srcY / (float) image->getTextureHeight(); - float texX2 = (srcX + width) / (float) image->getTextureWidth(); - float texY2 = (srcY + height) / (float) image->getTextureHeight(); + float texX1 = srcX / static_cast(image->getTextureWidth()); + float texY1 = srcY / static_cast(image->getTextureHeight()); + float texX2 = (srcX + width) / static_cast( + image->getTextureWidth()); + float texY2 = (srcY + height) / static_cast( + image->getTextureHeight()); glTexCoord2f(texX1, texY1); glVertex2i(dstX, dstY); @@ -396,7 +401,8 @@ void OpenGL1Graphics::_beginDraw() glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrtho(0.0, (double)mTarget->w, (double)mTarget->h, 0.0, -1.0, 1.0); + glOrtho(0.0, static_cast(mTarget->w), + static_cast(mTarget->h), 0.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -431,12 +437,14 @@ SDL_Surface* OpenGL1Graphics::getScreenshot() // Flip the screenshot, as OpenGL has 0,0 in bottom left unsigned int lineSize = 3 * w; - GLubyte* buf = (GLubyte*)malloc(lineSize); + GLubyte* buf = static_cast(malloc(lineSize)); for (int i = 0; i < (h / 2); i++) { - GLubyte *top = (GLubyte*)screenshot->pixels + lineSize * i; - GLubyte *bot = (GLubyte*)screenshot->pixels + lineSize * (h - 1 - i); + GLubyte *top = static_cast( + screenshot->pixels) + lineSize * i; + GLubyte *bot = static_cast( + screenshot->pixels) + lineSize * (h - 1 - i); memcpy(buf, top, lineSize); memcpy(top, bot, lineSize); -- cgit v1.2.3-70-g09d2