From d8d84315013a24730c5b9d08122a954d713521c7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 8 Mar 2016 20:51:37 +0300 Subject: Move setStat from ea namespace into eathena and tmwa. --- src/net/tmwa/playerhandler.cpp | 217 ++++++++++++++++++++++++++++++++++++++++- 1 file changed, 213 insertions(+), 4 deletions(-) (limited to 'src/net/tmwa/playerhandler.cpp') diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index a4512489a..ed2bc6c9f 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -22,9 +22,22 @@ #include "net/tmwa/playerhandler.h" +#include "units.h" +#include "notifymanager.h" +#include "party.h" + #include "being/localplayer.h" #include "being/playerinfo.h" +#include "const/net/nostat.h" + +#include "enums/resources/notifytypes.h" + +#include "gui/windows/skilldialog.h" +#include "gui/windows/statuswindow.h" + +#include "net/ea/eaprotocol.h" + #include "net/tmwa/inventoryhandler.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocolout.h" @@ -197,18 +210,214 @@ void PlayerHandler::setViewEquipment(const bool allow A_UNUSED) const { } +#define setStatComplex(stat) \ + PlayerInfo::setStatBase(stat, base, notify); \ + if (mod != NoStat) \ + PlayerInfo::setStatMod(stat, mod) + void PlayerHandler::setStat(Net::MessageIn &msg, const int type, const int base, const int mod, const Notify notify) const { - if (type == 500) + switch (type) { - localPlayer->setGMLevel(base); - return; + case Ea::WALK_SPEED: + localPlayer->setWalkSpeed(base); + PlayerInfo::setStatBase(Attributes::WALK_SPEED, base); + PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0); + break; + case Ea::EXP: + PlayerInfo::setAttribute(Attributes::EXP, base); + break; + case Ea::JOB_EXP: + PlayerInfo::setStatExperience(Attributes::JOB, base, + PlayerInfo::getStatExperience(Attributes::JOB).second); + break; + case Ea::KARMA: + PlayerInfo::setStatBase(Attributes::KARMA, base); + PlayerInfo::setStatMod(Attributes::KARMA, 0); + break; + case Ea::MANNER: + PlayerInfo::setStatBase(Attributes::MANNER, base); + PlayerInfo::setStatMod(Attributes::MANNER, 0); + break; + case Ea::HP: + PlayerInfo::setAttribute(Attributes::HP, base); + if (localPlayer->isInParty() && Party::getParty(1)) + { + PartyMember *const m = Party::getParty(1) + ->getMember(localPlayer->getId()); + if (m) + { + m->setHp(base); + m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP)); + } + } + break; + case Ea::MAX_HP: + PlayerInfo::setAttribute(Attributes::MAX_HP, base); + + if (localPlayer->isInParty() && Party::getParty(1)) + { + PartyMember *const m = Party::getParty(1)->getMember( + localPlayer->getId()); + if (m) + { + m->setHp(PlayerInfo::getAttribute(Attributes::HP)); + m->setMaxHp(base); + } + } + break; + case Ea::MP: + PlayerInfo::setAttribute(Attributes::MP, base); + break; + case Ea::MAX_MP: + PlayerInfo::setAttribute(Attributes::MAX_MP, base); + break; + case Ea::CHAR_POINTS: + PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base); + break; + case Ea::LEVEL: + PlayerInfo::setAttribute(Attributes::LEVEL, base); + if (localPlayer) + { + localPlayer->setLevel(base); + localPlayer->updateName(); + } + break; + case Ea::SKILL_POINTS: + PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base); + if (skillDialog) + skillDialog->update(); + break; + case Ea::STR: + setStatComplex(Attributes::STR); + break; + case Ea::AGI: + setStatComplex(Attributes::AGI); + break; + case Ea::VIT: + setStatComplex(Attributes::VIT); + break; + case Ea::INT: + setStatComplex(Attributes::INT); + break; + case Ea::DEX: + setStatComplex(Attributes::DEX); + break; + case Ea::LUK: + setStatComplex(Attributes::LUK); + break; + case Ea::MONEY: + { + const int oldMoney = PlayerInfo::getAttribute(Attributes::MONEY); + const int newMoney = base; + if (newMoney > oldMoney) + { + NotifyManager::notify(NotifyTypes::MONEY_GET, + Units::formatCurrency(newMoney - oldMoney)); + } + else if (newMoney < oldMoney) + { + NotifyManager::notify(NotifyTypes::MONEY_SPENT, + Units::formatCurrency(oldMoney - newMoney).c_str()); + } + + PlayerInfo::setAttribute(Attributes::MONEY, newMoney); + break; + } + case Ea::EXP_NEEDED: + PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base); + break; + case Ea::JOB_MOD: + PlayerInfo::setStatExperience(Attributes::JOB, + PlayerInfo::getStatExperience(Attributes::JOB).first, base); + break; + case Ea::TOTAL_WEIGHT: + PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base); + break; + case Ea::MAX_WEIGHT: + PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base); + break; + case Ea::STR_NEEDED: + statusWindow->setPointsNeeded(Attributes::STR, base); + break; + case Ea::AGI_NEEDED: + statusWindow->setPointsNeeded(Attributes::AGI, base); + break; + case Ea::VIT_NEEDED: + statusWindow->setPointsNeeded(Attributes::VIT, base); + break; + case Ea::INT_NEEDED: + statusWindow->setPointsNeeded(Attributes::INT, base); + break; + case Ea::DEX_NEEDED: + statusWindow->setPointsNeeded(Attributes::DEX, base); + break; + case Ea::LUK_NEEDED: + statusWindow->setPointsNeeded(Attributes::LUK, base); + break; + + case Ea::ATK: + PlayerInfo::setStatBase(Attributes::ATK, base); + PlayerInfo::updateAttrs(); + break; + case Ea::ATK_MOD: + PlayerInfo::setStatMod(Attributes::ATK, base); + PlayerInfo::updateAttrs(); + break; + case Ea::MATK: + PlayerInfo::setStatBase(Attributes::MATK, base); + break; + case Ea::MATK_MOD: + PlayerInfo::setStatMod(Attributes::MATK, base); + break; + case Ea::DEF: + PlayerInfo::setStatBase(Attributes::DEF, base); + break; + case Ea::DEF_MOD: + PlayerInfo::setStatMod(Attributes::DEF, base); + break; + case Ea::MDEF: + PlayerInfo::setStatBase(Attributes::MDEF, base); + break; + case Ea::MDEF_MOD: + PlayerInfo::setStatMod(Attributes::MDEF, base); + break; + case Ea::HIT: + PlayerInfo::setStatBase(Attributes::HIT, base); + break; + case Ea::FLEE: + PlayerInfo::setStatBase(Attributes::FLEE, base); + break; + case Ea::FLEE_MOD: + PlayerInfo::setStatMod(Attributes::FLEE, base); + break; + case Ea::CRIT: + PlayerInfo::setStatBase(Attributes::CRIT, base); + break; + case Ea::ATTACK_DELAY: + localPlayer->setAttackSpeed(base); + PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base); + PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0); + PlayerInfo::updateAttrs(); + break; + case Ea::JOB: + PlayerInfo::setStatBase(Attributes::JOB, base); + break; + case 500: + localPlayer->setGMLevel(base); + break; + + default: + UNIMPLIMENTEDPACKET; + break; } - Ea::PlayerHandler::setStat(msg, type, base, mod, notify); + } +#undef setStatComplex + } // namespace TmwAthena -- cgit v1.2.3-60-g2f50