From 4ead5c9f65ffbf1de9b0cb60cae06b116badbced Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 2 Feb 2011 22:15:55 +0200 Subject: Close npc and other dialogs if reconnecting. Also save extra layers if network error. --- src/net/tmwa/playerhandler.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'src/net/tmwa/playerhandler.cpp') diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index 8ef19c373..528e727a3 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -29,12 +29,8 @@ #include "playerinfo.h" #include "units.h" -#include "gui/buy.h" -#include "gui/buysell.h" #include "gui/gui.h" -#include "gui/npcdialog.h" #include "gui/okdialog.h" -#include "gui/sell.h" #include "gui/skilldialog.h" #include "gui/statuswindow.h" #include "gui/viewport.h" @@ -79,10 +75,7 @@ namespace Net::getPlayerHandler()->respawn(); deathNotice = NULL; - BuyDialog::closeAll(); - BuySellDialog::closeAll(); - NpcDialog::closeAll(); - SellDialog::closeAll(); + Client::closeDialogs(); if (viewport) viewport->closePopupMenu(); -- cgit v1.2.3-70-g09d2