From f964252564162f70df2cda6b06b45245d0a383ad Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 27 Aug 2015 16:07:33 +0300 Subject: Move receive code from inventoryhandler into separate file. --- src/net/tmwa/inventoryhandler.cpp | 439 ++------------------------------------ 1 file changed, 19 insertions(+), 420 deletions(-) (limited to 'src/net/tmwa/inventoryhandler.cpp') diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 98c0a46b6..99fda9a23 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -32,6 +32,9 @@ #include "listeners/arrowslistener.h" +#include "net/ea/inventoryrecv.h" + +#include "net/tmwa/inventoryrecv.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocol.h" @@ -102,67 +105,67 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_PLAYER_INVENTORY: - processPlayerInventory(msg); + InventoryRecv::processPlayerInventory(msg); break; case SMSG_PLAYER_STORAGE_ITEMS: - processPlayerStorage(msg); + InventoryRecv::processPlayerStorage(msg); break; case SMSG_PLAYER_STORAGE_EQUIP: - processPlayerStorageEquip(msg); + InventoryRecv::processPlayerStorageEquip(msg); break; case SMSG_PLAYER_INVENTORY_ADD: - processPlayerInventoryAdd(msg); + InventoryRecv::processPlayerInventoryAdd(msg); break; case SMSG_PLAYER_INVENTORY_REMOVE: - processPlayerInventoryRemove(msg); + Ea::InventoryRecv::processPlayerInventoryRemove(msg); break; case SMSG_PLAYER_INVENTORY_USE: - processPlayerInventoryUse(msg); + Ea::InventoryRecv::processPlayerInventoryUse(msg); break; case SMSG_ITEM_USE_RESPONSE: - processItemUseResponse(msg); + Ea::InventoryRecv::processItemUseResponse(msg); break; case SMSG_PLAYER_STORAGE_STATUS: - processPlayerStorageStatus(msg); + Ea::InventoryRecv::processPlayerStorageStatus(msg); break; case SMSG_PLAYER_STORAGE_ADD: - processPlayerStorageAdd(msg); + InventoryRecv::processPlayerStorageAdd(msg); break; case SMSG_PLAYER_STORAGE_REMOVE: - processPlayerStorageRemove(msg); + InventoryRecv::processPlayerStorageRemove(msg); break; case SMSG_PLAYER_STORAGE_CLOSE: - processPlayerStorageClose(msg); + Ea::InventoryRecv::processPlayerStorageClose(msg); break; case SMSG_PLAYER_EQUIPMENT: - processPlayerEquipment(msg); + InventoryRecv::processPlayerEquipment(msg); break; case SMSG_PLAYER_EQUIP: - processPlayerEquip(msg); + InventoryRecv::processPlayerEquip(msg); break; case SMSG_PLAYER_UNEQUIP: - processPlayerUnEquip(msg); + InventoryRecv::processPlayerUnEquip(msg); break; case SMSG_PLAYER_ATTACK_RANGE: - processPlayerAttackRange(msg); + Ea::InventoryRecv::processPlayerAttackRange(msg); break; case SMSG_PLAYER_ARROW_EQUIP: - processPlayerArrowEquip(msg); + Ea::InventoryRecv::processPlayerArrowEquip(msg); break; default: @@ -254,392 +257,6 @@ void InventoryHandler::favoriteItem(const Item *const item A_UNUSED, { } -void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerEquipment") - Inventory *const inventory = localPlayer - ? PlayerInfo::getInventory() : nullptr; - - msg.readInt16("len"); - Equipment *const equipment = PlayerInfo::getEquipment(); - if (equipment && !equipment->getBackend()) - { // look like SMSG_PLAYER_INVENTORY was not received - mEquips.clear(); - equipment->setBackend(&mEquips); - } - const int number = (msg.getLength() - 4) / 20; - - for (int loop = 0; loop < number; loop++) - { - const int index = msg.readInt16("index") - INVENTORY_OFFSET; - const int itemId = msg.readInt16("item id"); - const uint8_t itemType = msg.readUInt8("item type"); - const uint8_t identified = msg.readUInt8("identify"); - - msg.readInt16("equip type?"); - const int equipType = msg.readInt16("equip type"); - msg.readUInt8("attribute"); - const uint8_t refine = msg.readUInt8("refine"); - int cards[4]; - for (int f = 0; f < 4; f++) - cards[f] = msg.readInt16("card"); - - if (mDebugInventory) - { - logger->log("Index: %d, ID: %d, Type: %d, Identified: %d", - index, itemId, itemType, identified); - } - - if (inventory) - { - inventory->setItem(index, - itemId, - itemType, - 1, - refine, - ItemColor_one, - fromBool(identified, Identified), - Damaged_false, - Favorite_false, - Equipm_true, - Equipped_false); - inventory->setCards(index, cards, 4); - } - - if (equipType) - mEquips.setEquipment(getSlot(equipType), index); - } - BLOCK_END("InventoryHandler::processPlayerEquipment") -} - -void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerInventoryAdd") - Inventory *const inventory = localPlayer - ? PlayerInfo::getInventory() : nullptr; - - if (PlayerInfo::getEquipment() - && !PlayerInfo::getEquipment()->getBackend()) - { // look like SMSG_PLAYER_INVENTORY was not received - mEquips.clear(); - PlayerInfo::getEquipment()->setBackend(&mEquips); - } - const int index = msg.readInt16("index") - INVENTORY_OFFSET; - int amount = msg.readInt16("amount"); - const int itemId = msg.readInt16("item id"); - const uint8_t identified = msg.readUInt8("identified"); - msg.readUInt8("attribute"); - const uint8_t refine = msg.readUInt8("refine"); - int cards[4]; - for (int f = 0; f < 4; f++) - cards[f] = msg.readInt16("card"); - const int equipType = msg.readInt16("equip type"); - const int type = msg.readUInt8("item type"); - - const ItemInfo &itemInfo = ItemDB::get(itemId); - const unsigned char err = msg.readUInt8("status"); - BeingId floorId; - if (mSentPickups.empty()) - { - floorId = BeingId_zero; - } - else - { - floorId = mSentPickups.front(); - mSentPickups.pop(); - } - - if (err) - { - PickupT pickup; - switch (err) - { - case 1: - pickup = Pickup::BAD_ITEM; - break; - case 2: - pickup = Pickup::TOO_HEAVY; - break; - case 3: - pickup = Pickup::TOO_FAR; - break; - case 4: - pickup = Pickup::INV_FULL; - break; - case 5: - pickup = Pickup::STACK_FULL; - break; - case 6: - pickup = Pickup::DROP_STEAL; - break; - default: - pickup = Pickup::UNKNOWN; - UNIMPLIMENTEDPACKET; - break; - } - if (localPlayer) - { - localPlayer->pickedUp(itemInfo, - 0, - ItemColor_one, - floorId, - pickup); - } - } - else - { - if (localPlayer) - { - localPlayer->pickedUp(itemInfo, - amount, - ItemColor_one, - floorId, - Pickup::OKAY); - } - - if (inventory) - { - const Item *const item = inventory->getItem(index); - - if (item && item->getId() == itemId) - amount += item->getQuantity(); - - inventory->setItem(index, - itemId, - type, - amount, - refine, - ItemColor_one, - fromBool(identified, Identified), - Damaged_false, - Favorite_false, - fromBool(equipType, Equipm), - Equipped_false); - inventory->setCards(index, cards, 4); - } - ArrowsListener::distributeEvent(); - } - BLOCK_END("InventoryHandler::processPlayerInventoryAdd") -} - -void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerInventory") - Inventory *const inventory = localPlayer - ? PlayerInfo::getInventory() : nullptr; - - if (PlayerInfo::getEquipment()) - { - // Clear inventory - this will be a complete refresh - mEquips.clear(); - PlayerInfo::getEquipment()->setBackend(&mEquips); - } - - if (inventory) - inventory->clear(); - - msg.readInt16("len"); - const int number = (msg.getLength() - 4) / 18; - - for (int loop = 0; loop < number; loop++) - { - int cards[4]; - const int index = msg.readInt16("index") - INVENTORY_OFFSET; - const int itemId = msg.readInt16("item id"); - const uint8_t itemType = msg.readUInt8("item type"); - const uint8_t identified = msg.readUInt8("identified"); - const int amount = msg.readInt16("amount"); - const int arrow = msg.readInt16("arrow"); - for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16("card"); - - if (mDebugInventory) - { - logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " - "Qty: %d, Cards: %d, %d, %d, %d", - index, itemId, itemType, identified, amount, - cards[0], cards[1], cards[2], cards[3]); - } - - // Trick because arrows are not considered equipment - const bool isEquipment = arrow & 0x8000; - - if (inventory) - { - inventory->setItem(index, - itemId, - itemType, - amount, - 0, - ItemColor_one, - fromBool(identified, Identified), - Damaged_false, - Favorite_false, - fromBool(isEquipment, Equipm), - Equipped_false); - inventory->setCards(index, cards, 4); - } - } - BLOCK_END("InventoryHandler::processPlayerInventory") -} - -void InventoryHandler::processPlayerStorage(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerInventory") - mInventoryItems.clear(); - - msg.readInt16("len"); - const int number = (msg.getLength() - 4) / 18; - - for (int loop = 0; loop < number; loop++) - { - int cards[4]; - const int index = msg.readInt16("index") - STORAGE_OFFSET; - const int itemId = msg.readInt16("item id"); - const uint8_t itemType = msg.readUInt8("item type"); - const uint8_t identified = msg.readUInt8("identified"); - const int amount = msg.readInt16("amount"); - msg.readInt16("arrow"); - for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16("card"); - - if (mDebugInventory) - { - logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " - "Qty: %d, Cards: %d, %d, %d, %d", - index, itemId, itemType, identified, amount, - cards[0], cards[1], cards[2], cards[3]); - } - - mInventoryItems.push_back(Ea::InventoryItem(index, - itemId, - itemType, - cards, - amount, - 0, - ItemColor_one, - fromBool(identified, Identified), - Damaged_false, - Favorite_false, - Equipm_false)); - } - BLOCK_END("InventoryHandler::processPlayerInventory") -} - -void InventoryHandler::processPlayerEquip(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerEquip") - const int index = msg.readInt16("index") - INVENTORY_OFFSET; - const int equipType = msg.readInt16("equip type"); - const uint8_t flag = msg.readUInt8("flag"); - - if (!flag) - NotifyManager::notify(NotifyTypes::EQUIP_FAILED); - else - mEquips.setEquipment(getSlot(equipType), index); - BLOCK_END("InventoryHandler::processPlayerEquip") -} - -void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerUnEquip") - msg.readInt16("index"); - const int equipType = msg.readInt16("equip type"); - const uint8_t flag = msg.readUInt8("flag"); - - if (flag) - mEquips.setEquipment(getSlot(equipType), -1); - if (equipType & 0x8000) - ArrowsListener::distributeEvent(); - BLOCK_END("InventoryHandler::processPlayerUnEquip") -} - -void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerStorageEquip") - msg.readInt16("len"); - const int number = (msg.getLength() - 4) / 20; - - for (int loop = 0; loop < number; loop++) - { - int cards[4]; - const int index = msg.readInt16("index") - STORAGE_OFFSET; - const int itemId = msg.readInt16("item id"); - const uint8_t itemType = msg.readUInt8("item type"); - const uint8_t identified = msg.readUInt8("identified"); - const int amount = 1; - msg.readInt16("equip point?"); - msg.readInt16("another equip point?"); - msg.readUInt8("attribute (broken)"); - const uint8_t refine = msg.readUInt8("refine"); - for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16("card"); - - if (mDebugInventory) - { - logger->log("Index: %d, ID: %d, Type: %d, Identified: %u, " - "Qty: %d, Cards: %d, %d, %d, %d, Refine: %u", - index, itemId, itemType, - static_cast(identified), amount, - cards[0], cards[1], cards[2], cards[3], - static_cast(refine)); - } - - mInventoryItems.push_back(Ea::InventoryItem(index, - itemId, - itemType, - cards, - amount, - refine, - ItemColor_one, - fromBool(identified, Identified), - Damaged_false, - Favorite_false, - Equipm_false)); - } - BLOCK_END("InventoryHandler::processPlayerStorageEquip") -} - -void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerStorageAdd") - // Move an item into storage - const int index = msg.readInt16("index") - STORAGE_OFFSET; - const int amount = msg.readInt32("amount"); - const int itemId = msg.readInt16("item id"); - const unsigned char identified = msg.readUInt8("identified"); - msg.readUInt8("attribute"); - const uint8_t refine = msg.readUInt8("refine"); - int cards[4]; - for (int f = 0; f < 4; f++) - cards[f] = msg.readInt16("card"); - - if (Item *const item = mStorage->getItem(index)) - { - item->setId(itemId, ItemColor_one); - item->increaseQuantity(amount); - } - else - { - if (mStorage) - { - mStorage->setItem(index, - itemId, - 0, - amount, - refine, - ItemColor_one, - fromBool(identified, Identified), - Damaged_false, - Favorite_false, - Equipm_false, - Equipped_false); - mStorage->setCards(index, cards, 4); - } - } - BLOCK_END("InventoryHandler::processPlayerStorageAdd") -} - void InventoryHandler::selectEgg(const Item *const item A_UNUSED) const { } @@ -652,22 +269,4 @@ int InventoryHandler::convertFromServerSlot(const int serverSlot) const return static_cast(EQUIP_CONVERT[serverSlot]); } -void InventoryHandler::processPlayerStorageRemove(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerStorageRemove") - // Move an item out of storage - const int index = msg.readInt16("index") - STORAGE_OFFSET; - const int amount = msg.readInt16("amount"); - if (mStorage) - { - if (Item *const item = mStorage->getItem(index)) - { - item->increaseQuantity(-amount); - if (item->getQuantity() == 0) - mStorage->removeItemAt(index); - } - } - BLOCK_END("InventoryHandler::processPlayerStorageRemove") -} - } // namespace TmwAthena -- cgit v1.2.3-60-g2f50