From 76e55447563fae6f8d17f2fd90231c81e0b3f927 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 21 Oct 2014 01:13:46 +0300 Subject: Add to item field identified. --- src/net/tmwa/inventoryhandler.cpp | 90 ++++++++++++++++++++++++++------------- 1 file changed, 60 insertions(+), 30 deletions(-) (limited to 'src/net/tmwa/inventoryhandler.cpp') diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 2620fd1cc..32dc8fdc0 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -266,13 +266,18 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) index, itemId, itemType, identified); } - if (!serverFeatures->haveItemColors() && identified > 1) - identified = 1; - if (inventory) { - inventory->setItem(index, itemId, 1, refine, - identified, true, false); + if (serverFeatures->haveItemColors()) + { + inventory->setItem(index, itemId, 1, refine, + identified, true, true, false); + } + else + { + inventory->setItem(index, itemId, 1, refine, + 1, identified != 0, true, false); + } } if (equipType) @@ -363,11 +368,16 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) if (item && item->getId() == itemId) amount += item->getQuantity(); - if (!serverFeatures->haveItemColors() && identified > 1) - identified = 1; - - inventory->setItem(index, itemId, amount, refine, - identified, equipType != 0, false); + if (serverFeatures->haveItemColors()) + { + inventory->setItem(index, itemId, amount, refine, + identified, true, equipType != 0, false); + } + else + { + inventory->setItem(index, itemId, amount, refine, + 1, identified != 0, equipType != 0, false); + } } ArrowsListener::distributeEvent(); } @@ -413,16 +423,21 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) cards[0], cards[1], cards[2], cards[3]); } - if (!serverFeatures->haveItemColors() && identified > 1) - identified = 1; - // Trick because arrows are not considered equipment const bool isEquipment = arrow & 0x8000; if (inventory) { - inventory->setItem(index, itemId, amount, - 0, identified, isEquipment, false); + if (serverFeatures->haveItemColors()) + { + inventory->setItem(index, itemId, amount, + 0, identified, true, isEquipment, false); + } + else + { + inventory->setItem(index, itemId, amount, + 0, 1, identified != 0, isEquipment, false); + } } } BLOCK_END("InventoryHandler::processPlayerInventory") @@ -456,11 +471,16 @@ void InventoryHandler::processPlayerStorage(Net::MessageIn &msg) cards[0], cards[1], cards[2], cards[3]); } - if (!serverFeatures->haveItemColors() && identified > 1) - identified = 1; - - mInventoryItems.push_back(Ea::InventoryItem(index, itemId, - amount, 0, identified, false)); + if (serverFeatures->haveItemColors()) + { + mInventoryItems.push_back(Ea::InventoryItem(index, itemId, + amount, 0, identified, true, false)); + } + else + { + mInventoryItems.push_back(Ea::InventoryItem(index, itemId, + amount, 0, 1, identified != 0, false)); + } } BLOCK_END("InventoryHandler::processPlayerInventory") } @@ -524,11 +544,16 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) static_cast(refine)); } - if (!serverFeatures->haveItemColors() && identified > 1U) - identified = 1U; - - mInventoryItems.push_back(Ea::InventoryItem(index, - itemId, amount, refine, identified, false)); + if (serverFeatures->haveItemColors()) + { + mInventoryItems.push_back(Ea::InventoryItem(index, + itemId, amount, refine, identified, true, false)); + } + else + { + mInventoryItems.push_back(Ea::InventoryItem(index, + itemId, amount, refine, 1, identified != 0, false)); + } } BLOCK_END("InventoryHandler::processPlayerStorageEquip") } @@ -555,11 +580,16 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) { if (mStorage) { - if (!serverFeatures->haveItemColors() && identified > 1) - identified = 1; - - mStorage->setItem(index, itemId, amount, - refine, identified, false, false); + if (serverFeatures->haveItemColors()) + { + mStorage->setItem(index, itemId, amount, + refine, identified, true, false, false); + } + else + { + mStorage->setItem(index, itemId, amount, + refine, 1, identified != 0, false, false); + } } } BLOCK_END("InventoryHandler::processPlayerStorageAdd") -- cgit v1.2.3-70-g09d2