From 8cdbcd738db5477a72b8c7b11c4b0f160f5ac2b6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 17:22:18 +0300 Subject: Remove default value from parameter colorId in Being->setSprite. --- src/net/tmwa/charserverrecv.cpp | 51 ++++++++++++++++++++++++++++++++--------- 1 file changed, 40 insertions(+), 11 deletions(-) (limited to 'src/net/tmwa/charserverrecv.cpp') diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index c599f17af..7c638882e 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -126,13 +126,15 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, { tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, - std::string()); + std::string(), + ItemColor_one); } else { tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + ItemDB::get(-hairStyle).getDyeColorsString(hairColor), + ItemColor_one); } tempPlayer->setHairColor(hairColor); @@ -148,15 +150,42 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); - tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string()); - tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string()); - tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string()); - tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string()); - tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string()); - tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string()); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string()); - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string()); - tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string()); + tempPlayer->setSprite(SPRITE_HAIR, + shoes, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_SHOES, + gloves, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_SHIELD, + cape, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_HEAD_TOP, + misc1, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_WEAPON, + bottomClothes, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_FLOOR, + shield, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, + hat, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, + topClothes, + std::string(), + ItemColor_one); + tempPlayer->setSprite(SPRITE_HEAD_MID, + misc2, + std::string(), + ItemColor_one); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); -- cgit v1.2.3-70-g09d2