From c2efedab22275302f0a10cc197424d345a021d18 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 17 Jun 2012 20:13:48 +0300 Subject: Replace SDL int types to C++ types. --- src/net/tmwa/charserverhandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/net/tmwa/charserverhandler.cpp') diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index e18c33a5a..3146c994f 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -55,7 +55,7 @@ extern ServerInfo mapServer; CharServerHandler::CharServerHandler() { - static const Uint16 _messages[] = + static const uint16_t _messages[] = { SMSG_CHAR_LOGIN, SMSG_CHAR_LOGIN_ERROR, @@ -203,7 +203,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt16(); // speed tempPlayer->setSubtype(msg.readInt16()); // class (used for race) int hairStyle = msg.readInt16(); - Uint16 weapon = msg.readInt16(); // server not used it. may be need use? + uint16_t weapon = msg.readInt16(); // server not used it. may be need use? tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); data.mAttributes[LEVEL] = msg.readInt16(); -- cgit v1.2.3-70-g09d2