From df5c7ae83a80db63ab90142df9e3a93f5ee630d0 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 27 Feb 2011 18:08:34 +0200 Subject: First part of implimintation item colors. --- src/net/tmwa/beinghandler.cpp | 29 ++++++++++++++++------------- 1 file changed, 16 insertions(+), 13 deletions(-) (limited to 'src/net/tmwa/beinghandler.cpp') diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index b6589e260..15792cf3a 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -620,15 +620,18 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) int type = msg.readInt8(); int id = 0; int id2 = 0; + std::string color; if (msg.getId() == SMSG_BEING_CHANGE_LOOKS) { id = msg.readInt8(); + id2 = 1; // default color } else { // SMSG_BEING_CHANGE_LOOKS2 id = msg.readInt16(); id2 = msg.readInt16(); + color = ""; } if (dstBeing->getType() == Being::PLAYER) @@ -646,21 +649,21 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) dstBeing->setSpriteID(SPRITE_HAIR, id *-1); break; case 2: // Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_WEAPON, id, "", true); + dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true); if (!config.getBoolValue("hideShield")) dstBeing->setSprite(SPRITE_SHIELD, id2); player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id); + dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES); break; case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_HAT, id); + dstBeing->setSprite(SPRITE_HAT, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_HAT); break; case 5: // Change middle headgear for eathena, armor for us - dstBeing->setSprite(SPRITE_TOPCLOTHES, id); + dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES); break; case 6: // eAthena LOOK_HAIR_COLOR @@ -668,35 +671,35 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case 8: // eAthena LOOK_SHIELD if (!config.getBoolValue("hideShield")) - dstBeing->setSprite(SPRITE_SHIELD, id); + dstBeing->setSprite(SPRITE_SHIELD, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_SHOE, id); + dstBeing->setSprite(SPRITE_SHOE, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_SHOE); break; case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_GLOVES, id); + dstBeing->setSprite(SPRITE_GLOVES, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_GLOVES); break; case 11: // LOOK_CAPE - dstBeing->setSprite(SPRITE_CAPE, id); + dstBeing->setSprite(SPRITE_CAPE, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_CAPE); break; case 12: - dstBeing->setSprite(SPRITE_MISC1, id); + dstBeing->setSprite(SPRITE_MISC1, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_MISC1); break; case 13: - dstBeing->setSprite(SPRITE_MISC2, id); + dstBeing->setSprite(SPRITE_MISC2, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_MISC2); break; case 14: - dstBeing->setSprite(SPRITE_EVOL1, id); + dstBeing->setSprite(SPRITE_EVOL1, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_EVOL1); break; case 15: - dstBeing->setSprite(SPRITE_EVOL2, id); + dstBeing->setSprite(SPRITE_EVOL2, id, color, id2); player_node->imitateOutfit(dstBeing, SPRITE_EVOL2); break; default: @@ -890,7 +893,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific - dstBeing->setSprite(SPRITE_WEAPON, weapon, "", true); + dstBeing->setSprite(SPRITE_WEAPON, weapon, "", 1, true); if (!config.getBoolValue("hideShield")) dstBeing->setSprite(SPRITE_SHIELD, shield); //dstBeing->setSprite(SPRITE_SHOE, shoes); -- cgit v1.2.3-60-g2f50