From 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Jan 2011 01:48:38 +0200 Subject: Initial commit. This code based on mana client http://www.gitorious.org/mana/mana and my private repository. --- src/net/playerhandler.h | 75 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 src/net/playerhandler.h (limited to 'src/net/playerhandler.h') diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h new file mode 100644 index 000000000..8fa84b38f --- /dev/null +++ b/src/net/playerhandler.h @@ -0,0 +1,75 @@ +/* + * The Mana Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef PLAYERHANDLER_H +#define PLAYERHANDLER_H + +#include "being.h" +#include "flooritem.h" +#include "localplayer.h" + +namespace Net +{ + +class PlayerHandler +{ + public: + virtual ~PlayerHandler() + { } + + virtual void attack(int id, bool keep = false) = 0; + + virtual void stopAttack() = 0; + + virtual void emote(int emoteId) = 0; + + virtual void increaseAttribute(int attr) = 0; + + virtual void decreaseAttribute(int attr) = 0; + + virtual void increaseSkill(int skillId) = 0; + + virtual void pickUp(FloorItem *floorItem) = 0; + + virtual void setDirection(char direction) = 0; + + virtual void setDestination(int x, int y, int direction = -1) = 0; + + virtual void changeAction(Being::Action action) = 0; + + virtual void respawn() = 0; + + virtual void ignorePlayer(const std::string &player, bool ignore) = 0; + + virtual void ignoreAll(bool ignore) = 0; + + virtual bool canUseMagic() = 0; + + virtual bool canCorrectAttributes() = 0; + + virtual int getJobLocation() = 0; + + virtual Vector getDefaultWalkSpeed() = 0; +}; + +} // namespace Net + +#endif // PLAYERHANDLER_H -- cgit v1.2.3-70-g09d2