From 8bc005b59bd27533a19354318e17a5cb5cfa09c5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 22 Sep 2014 21:59:47 +0300 Subject: Add pet actor type. For now it works almost same like monsters. --- src/net/eathena/beinghandler.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/net/eathena') diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 0f924d5f4..23e7d1149 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -310,6 +310,9 @@ Being *BeingHandler::createBeing2(const int id, case BeingType::MERSOL: type = ActorType::Mercenary; break; + case BeingType::PET: + type = ActorType::Pet; + break; case BeingType::ITEM: case BeingType::SKILL: case BeingType::ELEMENTAL: @@ -317,7 +320,6 @@ Being *BeingHandler::createBeing2(const int id, static_cast(beingType), static_cast(job)); break; case BeingType::CHAT: - case BeingType::PET: case BeingType::HOMUN: default: type = ActorType::Monster; -- cgit v1.2.3-70-g09d2