From 52fdc7544c117b058fb1321a24795d64fe3d3887 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 26 Sep 2016 02:41:35 +0300 Subject: Read all fields from new quest packets and send to quests and skills window. But for now not using this fields. --- src/net/eathena/questrecv.cpp | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'src/net/eathena') diff --git a/src/net/eathena/questrecv.cpp b/src/net/eathena/questrecv.cpp index ca5f706e8..88f804330 100644 --- a/src/net/eathena/questrecv.cpp +++ b/src/net/eathena/questrecv.cpp @@ -51,12 +51,12 @@ void QuestRecv::processAddQuest(Net::MessageIn &msg) if (questsWindow) { - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val, 0, 0, 0); questsWindow->rebuild(true); } if (skillDialog) { - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val, 0, 0, 0); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } @@ -65,20 +65,20 @@ void QuestRecv::processAddQuest2(Net::MessageIn &msg) { const int var = msg.readInt32("quest id"); msg.readUInt8("state"); - const int val = msg.readInt32("count1"); + const int val1 = msg.readInt32("count1"); // +++ need use all this fields - msg.readInt32("count2"); - msg.readInt32("count3"); - msg.readInt32("time"); + const int val2 = msg.readInt32("count2"); + const int val3 = msg.readInt32("count3"); + const int time = msg.readInt32("time"); if (questsWindow) { - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val1, val2, val3, time); questsWindow->rebuild(true); } if (skillDialog) { - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val1, val2, val3, time); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } @@ -98,9 +98,9 @@ void QuestRecv::processAddQuests(Net::MessageIn &msg) msg.readInt16("objectives count"); } if (questsWindow) - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val, 0, 0, 0); if (skillDialog) - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val, 0, 0, 0); } if (questsWindow) @@ -115,15 +115,15 @@ void QuestRecv::processAddQuests2(Net::MessageIn &msg) { const int var = msg.readInt32("quest id"); msg.readUInt8("state"); - const int val = msg.readInt32("count1"); + const int val1 = msg.readInt32("count1"); // +++ need use all this fields - msg.readInt32("count2"); - msg.readInt32("count3"); - msg.readInt32("time"); + const int val2 = msg.readInt32("count2"); + const int val3 = msg.readInt32("count3"); + const int time = msg.readInt32("time"); if (questsWindow) - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val1, val2, val3, time); if (skillDialog) - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val1, val2, val3, time); } if (questsWindow) @@ -174,12 +174,12 @@ void QuestRecv::processRemoveQuest(Net::MessageIn &msg) // but changing status to -1 if (questsWindow) { - questsWindow->updateQuest(var, val); + questsWindow->updateQuest(var, val, 0, 0, 0); questsWindow->rebuild(true); } if (skillDialog) { - skillDialog->updateQuest(var, val); + skillDialog->updateQuest(var, val, 0, 0, 0); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } -- cgit v1.2.3-60-g2f50