From 2dbb62e760853f88a19e6e783870de156d52f8c6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 27 Aug 2015 19:58:59 +0300 Subject: Move receive code from mercenaryhandler into separate file. --- src/net/eathena/mercenaryrecv.cpp | 146 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 src/net/eathena/mercenaryrecv.cpp (limited to 'src/net/eathena/mercenaryrecv.cpp') diff --git a/src/net/eathena/mercenaryrecv.cpp b/src/net/eathena/mercenaryrecv.cpp new file mode 100644 index 000000000..c96340703 --- /dev/null +++ b/src/net/eathena/mercenaryrecv.cpp @@ -0,0 +1,146 @@ +/* + * The ManaPlus Client + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/eathena/mercenaryrecv.h" + +#include "actormanager.h" +#include "notifymanager.h" + +#include "being/localplayer.h" +#include "being/mercenaryinfo.h" +#include "being/playerinfo.h" + +#include "enums/resources/notifytypes.h" + +#include "gui/windows/skilldialog.h" + +#include "net/serverfeatures.h" + +#include "net/eathena/messageout.h" +#include "net/eathena/protocol.h" + +#include "debug.h" + +namespace EAthena +{ + +void MercenaryRecv::processMercenaryUpdate(Net::MessageIn &msg) +{ + UNIMPLIMENTEDPACKET; + // +++ need create if need mercenary being and update stats + msg.readInt16("type"); + msg.readInt32("value"); +} + +void MercenaryRecv::processMercenaryInfo(Net::MessageIn &msg) +{ + // +++ need create if need mercenary being and update stats + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + msg.readInt16("atk"); + msg.readInt16("matk"); + msg.readInt16("hit"); + msg.readInt16("crit/10"); + msg.readInt16("def"); + msg.readInt16("mdef"); + msg.readInt16("flee"); + msg.readInt16("attack speed"); + const std::string name = msg.readString(24, "name"); + const int level = msg.readInt16("level"); + msg.readInt32("hp"); + msg.readInt32("max hp"); + msg.readInt32("sp"); + msg.readInt32("max sp"); + msg.readInt32("expire time"); + msg.readInt16("faith"); + msg.readInt32("calls"); + msg.readInt32("kills"); + const int range = msg.readInt16("attack range"); + if (dstBeing && localPlayer) + { + MercenaryInfo *const mercenary = new MercenaryInfo; + mercenary->id = dstBeing->getId(); + mercenary->name = name; + mercenary->level = level; + mercenary->range = range; + PlayerInfo::setMercenary(mercenary); + PlayerInfo::setMercenaryBeing(dstBeing); + } +} + +void MercenaryRecv::processMercenarySkills(Net::MessageIn &msg) +{ + if (skillDialog) + skillDialog->hideSkills(SkillOwner::Mercenary); + const int count = (msg.readInt16("len") - 4) / 37; + for (int f = 0; f < count; f ++) + { + const int skillId = msg.readInt16("skill id"); + const SkillType::SkillType inf = static_cast( + msg.readInt32("inf")); + const int level = msg.readInt16("skill level"); + const int sp = msg.readInt16("sp"); + const int range = msg.readInt16("range"); + const std::string name = msg.readString(24, "skill name"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); + PlayerInfo::setSkillLevel(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) + { + skillDialog->addSkill(SkillOwner::Mercenary, + skillId, name, level, range, up, inf, sp); + } + } + } + if (skillDialog) + skillDialog->updateModels(); +} + +void MercenaryRecv::handleMercenaryMessage(const int cmd) +{ + PlayerInfo::setMercenary(nullptr); + if (skillDialog) + { + skillDialog->hideSkills(SkillOwner::Mercenary); + skillDialog->updateModels(); + } + + switch (cmd) + { + case 0: + NotifyManager::notify(NotifyTypes::MERCENARY_EXPIRED); + break; + case 1: + NotifyManager::notify(NotifyTypes::MERCENARY_KILLED); + break; + case 2: + NotifyManager::notify(NotifyTypes::MERCENARY_FIRED); + break; + case 3: + NotifyManager::notify(NotifyTypes::MERCENARY_RUN); + break; + default: + NotifyManager::notify(NotifyTypes::MERCENARY_UNKNOWN); + break; + } +} + +} // namespace EAthena -- cgit v1.2.3-60-g2f50