From 3b537e109df901df3da4c706f827c8d3d39a7238 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 24 Jun 2012 19:34:08 +0300 Subject: Add basic support for eathena stable. Can register, create char, connect to map server and get map info. --- src/net/eathena/guildhandler.cpp | 319 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 319 insertions(+) create mode 100644 src/net/eathena/guildhandler.cpp (limited to 'src/net/eathena/guildhandler.cpp') diff --git a/src/net/eathena/guildhandler.cpp b/src/net/eathena/guildhandler.cpp new file mode 100644 index 000000000..6b8db8983 --- /dev/null +++ b/src/net/eathena/guildhandler.cpp @@ -0,0 +1,319 @@ +/* + * The ManaPlus Client + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/eathena/guildhandler.h" + +#include "actorspritemanager.h" +#include "localplayer.h" +#include "logger.h" +#include "playerinfo.h" + +#include "net/eathena/messagein.h" +#include "net/eathena/protocol.h" + +#include "debug.h" + +extern Net::GuildHandler *guildHandler; + +namespace EAthena +{ + +GuildHandler::GuildHandler() +{ + static const uint16_t _messages[] = + { + SMSG_GUILD_CREATE_RESPONSE, + SMSG_GUILD_POSITION_INFO, + SMSG_GUILD_MEMBER_LOGIN, + SMSG_GUILD_MASTER_OR_MEMBER, + SMSG_GUILD_BASIC_INFO, + SMSG_GUILD_ALIANCE_INFO, + SMSG_GUILD_MEMBER_LIST, + SMSG_GUILD_POS_NAME_LIST, + SMSG_GUILD_POS_INFO_LIST, + SMSG_GUILD_POSITION_CHANGED, + SMSG_GUILD_MEMBER_POS_CHANGE, + SMSG_GUILD_EMBLEM, + SMSG_GUILD_SKILL_INFO, + SMSG_GUILD_NOTICE, + SMSG_GUILD_INVITE, + SMSG_GUILD_INVITE_ACK, + SMSG_GUILD_LEAVE, + SMSG_GUILD_EXPULSION, + SMSG_GUILD_EXPULSION_LIST, + SMSG_GUILD_MESSAGE, + SMSG_GUILD_SKILL_UP, + SMSG_GUILD_REQ_ALLIANCE, + SMSG_GUILD_REQ_ALLIANCE_ACK, + SMSG_GUILD_DEL_ALLIANCE, + SMSG_GUILD_OPPOSITION_ACK, + SMSG_GUILD_BROKEN, + 0 + }; + handledMessages = _messages; + + guildHandler = this; +} + +GuildHandler::~GuildHandler() +{ +} + +void GuildHandler::handleMessage(Net::MessageIn &msg) +{ + switch (msg.getId()) + { + case SMSG_GUILD_CREATE_RESPONSE: + processGuildCreateResponse(msg); + break; + + case SMSG_GUILD_POSITION_INFO: + processGuildPositionInfo(msg); + break; + + case SMSG_GUILD_MEMBER_LOGIN: + processGuildMemberLogin(msg); + break; + + case SMSG_GUILD_MASTER_OR_MEMBER: + processGuildMasterOrMember(msg); + break; + + case SMSG_GUILD_BASIC_INFO: + processGuildBasicInfo(msg); + break; + + case SMSG_GUILD_ALIANCE_INFO: + processGuildAlianceInfo(msg); + break; + + case SMSG_GUILD_MEMBER_LIST: + processGuildMemberList(msg); + break; + + case SMSG_GUILD_POS_NAME_LIST: + processGuildPosNameList(msg); + break; + + case SMSG_GUILD_POS_INFO_LIST: + processGuildPosInfoList(msg); + break; + + case SMSG_GUILD_POSITION_CHANGED: + processGuildPositionChanged(msg); + break; + + case SMSG_GUILD_MEMBER_POS_CHANGE: + processGuildMemberPosChange(msg); + break; + + case SMSG_GUILD_EMBLEM: + processGuildEmblem(msg); + break; + + case SMSG_GUILD_SKILL_INFO: + processGuildSkillInfo(msg); + break; + + case SMSG_GUILD_NOTICE: + processGuildNotice(msg); + break; + + case SMSG_GUILD_INVITE: + processGuildInvite(msg); + break; + + case SMSG_GUILD_INVITE_ACK: + processGuildInviteAck(msg); + break; + + case SMSG_GUILD_LEAVE: + processGuildLeave(msg); + break; + + case SMSG_GUILD_EXPULSION: + processGuildExpulsion(msg); + break; + + case SMSG_GUILD_EXPULSION_LIST: + processGuildExpulsionList(msg); + break; + + case SMSG_GUILD_MESSAGE: + processGuildMessage(msg); + break; + + case SMSG_GUILD_SKILL_UP: + processGuildSkillUp(msg); + break; + + case SMSG_GUILD_REQ_ALLIANCE: + processGuildReqAlliance(msg); + break; + + case SMSG_GUILD_REQ_ALLIANCE_ACK: + processGuildReqAllianceAck(msg); + break; + + case SMSG_GUILD_DEL_ALLIANCE: + processGuildDelAlliance(msg); + break; + + case SMSG_GUILD_OPPOSITION_ACK: + processGuildOppositionAck(msg); + break; + + case SMSG_GUILD_BROKEN: + processGuildBroken(msg); + break; + + default: + break; + } +} + +void GuildHandler::create(const std::string &name) +{ + MessageOut msg(CMSG_GUILD_CREATE); + msg.writeInt32(0); // Unused + msg.writeString(name, 24); +} + +void GuildHandler::invite(int guildId A_UNUSED, + const std::string &name A_UNUSED) +{ + if (!actorSpriteManager) + return; + + Being* being = actorSpriteManager->findBeingByName(name, Being::PLAYER); + if (being) + { + MessageOut msg(CMSG_GUILD_INVITE); + msg.writeInt32(being->getId()); + msg.writeInt32(0); // Unused + msg.writeInt32(0); // Unused + } +} + +void GuildHandler::invite(int guildId A_UNUSED, Being *being) +{ + if (!being) + return; + + MessageOut msg(CMSG_GUILD_INVITE); + msg.writeInt32(being->getId()); + msg.writeInt32(0); // Unused + msg.writeInt32(0); // Unused +} + +void GuildHandler::inviteResponse(int guildId, bool response) +{ + MessageOut msg(CMSG_GUILD_INVITE_REPLY); + msg.writeInt32(guildId); + msg.writeInt8(response); + msg.writeInt8(0); // Unused + msg.writeInt16(0); // Unused +} + +void GuildHandler::leave(int guildId) +{ + if (!player_node) + return; + + MessageOut msg(CMSG_GUILD_LEAVE); + msg.writeInt32(guildId); + msg.writeInt32(player_node->getId()); // Account ID + msg.writeInt32(PlayerInfo::getCharId()); // Char ID + msg.writeString("", 40); // Message +} + +void GuildHandler::kick(GuildMember *member, std::string reason) +{ + if (!member || !member->getGuild()) + return; + + MessageOut msg(CMSG_GUILD_EXPULSION); + msg.writeInt32(member->getGuild()->getId()); + msg.writeInt32(member->getID()); // Account ID + msg.writeInt32(member->getCharId()); // Char ID + msg.writeString(reason, 40); // Message +} + +void GuildHandler::chat(int guildId A_UNUSED, const std::string &text) +{ + if (!player_node) + return; + + std::string str = player_node->getName() + " : " + text; + MessageOut msg(CMSG_GUILD_MESSAGE); + msg.writeInt16(static_cast(str.size() + 4)); + msg.writeString(str, static_cast(str.length())); +} + +void GuildHandler::memberList(int guildId A_UNUSED) +{ + // TODO four types of info requests: + // 0 = basic info + alliance info + // 1 = position name list + member list + // 2 = position name list + position info list + // 3 = skill info + // 4 = expulsion list + + MessageOut msg(CMSG_GUILD_REQUEST_INFO); + msg.writeInt32(1); // Request member list +} + +void GuildHandler::info(int guildId A_UNUSED) +{ + // TODO four types of info requests: + // 0 = basic info + alliance info + // 1 = position name list + member list + // 2 = position name list + position info list + // 3 = skill info + // 4 = expulsion list + + showBasicInfo = true; + MessageOut msg(CMSG_GUILD_REQUEST_INFO); + msg.writeInt32(0); // Request basic info +} + +void GuildHandler::changeMemberPostion(GuildMember *member, int level) +{ + if (!member || !member->getGuild()) + return; + + MessageOut msg(CMSG_GUILD_CHANGE_MEMBER_POS); + msg.writeInt16(16); // size less then 16 <= 4 + 12 + msg.writeInt32(member->getID()); // Account ID + msg.writeInt32(member->getCharId()); // Char ID + msg.writeInt32(level); // pos +} + +void GuildHandler::changeNotice(int guildId, std::string msg1, + std::string msg2) +{ + MessageOut msg(CMSG_GUILD_CHANGE_NOTICE); + msg.writeInt32(guildId); + msg.writeString(msg1, 60); // msg1 + msg.writeString(msg2, 120); // msg2 +} + +} // namespace EAthena -- cgit v1.2.3-60-g2f50