From 7ca06be4b1a8dab21d21ddbab078ef7fed8cd1f8 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Nov 2017 23:10:21 +0300 Subject: Allow draw npc equipment sprites (only basic slots). --- src/net/eathena/beingrecv.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/net/eathena/beingrecv.cpp') diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index a39c65122..7a91b413b 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -131,6 +131,17 @@ static void setBasicFields(Being *restrict const dstBeing, { dstBeing->setGender(Being::intToGender(gender)); } + dstBeing->setHairColor(hairColor); + dstBeing->setHairStyle(SPRITE_HAIR_COLOR, -hairStyle); + // for npc not checking updateSlots flag, + // probably because npc missing visible packet if moving + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); + dstBeing->setWeaponId(weapon); break; default: case ActorType::Monster: -- cgit v1.2.3-60-g2f50