From c2a7004213529c403faeb6fdcc374699aa2f53b5 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 23 Aug 2013 22:00:27 +0300 Subject: improve getState/setState in Client. --- src/net/ea/charserverhandler.cpp | 6 +++--- src/net/ea/gamehandler.cpp | 4 ++-- src/net/ea/loginhandler.cpp | 12 ++++++------ 3 files changed, 11 insertions(+), 11 deletions(-) (limited to 'src/net/ea') diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index ef47cf99e..81beac26e 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -135,7 +135,7 @@ void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const errorMessage = _("Unknown char-server failure."); break; } - Client::setState(STATE_ERROR); + client->setState(STATE_ERROR); BLOCK_END("CharServerHandler::processCharLoginError") } @@ -261,7 +261,7 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &msg, if (network) network->disconnect(); - Client::setState(STATE_CONNECT_GAME); + client->setState(STATE_CONNECT_GAME); BLOCK_END("CharServerHandler::processCharMapInfo") } @@ -283,7 +283,7 @@ void CharServerHandler::processChangeMapServer(Net::MessageIn &msg, server.port = msg.readInt16(); network->disconnect(); - Client::setState(STATE_CHANGE_MAP); + client->setState(STATE_CHANGE_MAP); if (player_node) { player_node->setTileCoords(x, y); diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index faee4b2d8..df2c4ec47 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -59,7 +59,7 @@ void GameHandler::processMapLogin(Net::MessageIn &msg) const logger->log("Protocol: Player start position: (%d, %d)," " Direction: %d", x, y, direction); // Switch now or we'll have problems - Client::setState(STATE_GAME); + client->setState(STATE_GAME); if (player_node) player_node->setTileCoords(x, y); } @@ -72,7 +72,7 @@ void GameHandler::processWhoAnswer(Net::MessageIn &msg) const void GameHandler::processCharSwitchResponse(Net::MessageIn &msg) const { if (msg.readInt8()) - Client::setState(STATE_SWITCH_CHARACTER); + client->setState(STATE_SWITCH_CHARACTER); } void GameHandler::processMapQuitResponse(Net::MessageIn &msg) const diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp index 2632aeb3b..fbe588b1f 100644 --- a/src/net/ea/loginhandler.cpp +++ b/src/net/ea/loginhandler.cpp @@ -61,7 +61,7 @@ bool LoginHandler::isRegistrationEnabled() const void LoginHandler::getRegistrationDetails() const { // Not supported, so move on - Client::setState(STATE_REGISTER); + client->setState(STATE_REGISTER); } void LoginHandler::loginAccount(LoginData *const loginData) const @@ -93,7 +93,7 @@ void LoginHandler::chooseServer(const unsigned int server) const charServer->port = mWorlds[server]->port; } - Client::setState(STATE_UPDATE); + client->setState(STATE_UPDATE); } void LoginHandler::registerAccount(LoginData *const loginData) const @@ -139,7 +139,7 @@ void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg) const // Successful pass change if (errMsg == 1) { - Client::setState(STATE_CHANGEPASSWORD_SUCCESS); + client->setState(STATE_CHANGEPASSWORD_SUCCESS); } // pass change failed else @@ -164,7 +164,7 @@ void LoginHandler::procecessCharPasswordResponse(Net::MessageIn &msg) const errorMessage = _("Unknown error."); break; } - Client::setState(STATE_ACCOUNTCHANGE_ERROR); + client->setState(STATE_ACCOUNTCHANGE_ERROR); } } @@ -222,7 +222,7 @@ void LoginHandler::processLoginData(Net::MessageIn &msg) mWorlds.push_back(world); } - Client::setState(STATE_WORLD_SELECT); + client->setState(STATE_WORLD_SELECT); } void LoginHandler::processLoginError(Net::MessageIn &msg) const @@ -291,7 +291,7 @@ void LoginHandler::processLoginError(Net::MessageIn &msg) const errorMessage = _("Unknown error."); break; } - Client::setState(STATE_ERROR); + client->setState(STATE_ERROR); } void LoginHandler::logout() const -- cgit v1.2.3-70-g09d2