From a93722a53e2d50466dfd5512c4a6a1c3dfc60fb1 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 28 Jan 2012 21:00:12 +0300 Subject: Add support for processing player statuses in evol server. --- src/net/ea/playerhandler.cpp | 5 +++++ src/net/ea/playerhandler.h | 2 ++ 2 files changed, 7 insertions(+) (limited to 'src/net/ea') diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 6a841415f..90c635428 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -645,4 +645,9 @@ int PlayerHandler::getAttackLocation() const { return EA_ATK; } + +void PlayerHandler::updateStatus() +{ + +} } // namespace Ea diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h index d0402ecfc..7bf569349 100644 --- a/src/net/ea/playerhandler.h +++ b/src/net/ea/playerhandler.h @@ -68,6 +68,8 @@ class PlayerHandler : public Net::PlayerHandler void processPlayerStatUpdate6(Net::MessageIn &msg); void processPlayerArrowMessage(Net::MessageIn &msg); + + void updateStatus(); }; } // namespace Ea -- cgit v1.2.3-70-g09d2