From a5f9e965323ad4b211405736eda7557cbe6a013a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 24 Feb 2013 15:44:24 +0300 Subject: Rename specialhandler to skillhandler. --- src/net/ea/skillhandler.cpp | 237 ++++++++++++++++++++++++++++++++++++++++++ src/net/ea/skillhandler.h | 53 ++++++++++ src/net/ea/specialhandler.cpp | 237 ------------------------------------------ src/net/ea/specialhandler.h | 53 ---------- 4 files changed, 290 insertions(+), 290 deletions(-) create mode 100644 src/net/ea/skillhandler.cpp create mode 100644 src/net/ea/skillhandler.h delete mode 100644 src/net/ea/specialhandler.cpp delete mode 100644 src/net/ea/specialhandler.h (limited to 'src/net/ea') diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp new file mode 100644 index 000000000..45177f7e6 --- /dev/null +++ b/src/net/ea/skillhandler.cpp @@ -0,0 +1,237 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/ea/skillhandler.h" + +#include "logger.h" +#include "localplayer.h" +#include "playerinfo.h" + +#include "gui/skilldialog.h" + +#include "gui/widgets/chattab.h" + +#include "net/messageout.h" + +#include "utils/gettext.h" + +#include "debug.h" + +/** job dependend identifiers (?) */ +static const unsigned int SKILL_BASIC = 0x0001; +static const unsigned int SKILL_WARP = 0x001b; +static const unsigned int SKILL_STEAL = 0x0032; +static const unsigned int SKILL_ENVENOM = 0x0034; + +/** basic skills identifiers */ +static const unsigned int BSKILL_TRADE = 0x0000; +static const unsigned int BSKILL_EMOTE = 0x0001; +static const unsigned int BSKILL_SIT = 0x0002; +static const unsigned int BSKILL_CREATECHAT = 0x0003; +static const unsigned int BSKILL_JOINPARTY = 0x0004; +static const unsigned int BSKILL_SHOUT = 0x0005; + +/** reasons why action failed */ +static const unsigned int RFAIL_SKILLDEP = 0x00; +static const unsigned int RFAIL_INSUFSP = 0x01; +static const unsigned int RFAIL_INSUFHP = 0x02; +static const unsigned int RFAIL_NOMEMO = 0x03; +static const unsigned int RFAIL_SKILLDELAY = 0x04; +static const unsigned int RFAIL_ZENY = 0x05; +static const unsigned int RFAIL_WEAPON = 0x06; +static const unsigned int RFAIL_REDGEM = 0x07; +static const unsigned int RFAIL_BLUEGEM = 0x08; +static const unsigned int RFAIL_OVERWEIGHT = 0x09; + +/** should always be zero if failed */ +static const unsigned int SKILL_FAILED = 0x00; + +namespace Ea +{ + +SkillHandler::SkillHandler() +{ +} + +void SkillHandler::use(int id A_UNUSED) +{ + // TODO +} + +void SkillHandler::processPlayerSkills(Net::MessageIn &msg) +{ + msg.readInt16(); // length + const int skillCount = (msg.getLength() - 4) / 37; + + for (int k = 0; k < skillCount; k++) + { + const int skillId = msg.readInt16(); + msg.readInt16(); // target type + msg.skip(2); // skill pool flags + const int level = msg.readInt16(); + msg.readInt16(); // sp + const int range = msg.readInt16(); + msg.skip(24); // 0 unused + const int up = msg.readInt8(); + + PlayerInfo::setStatBase(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up)) + skillDialog->addSkill(skillId, level, range, up); + } + } +} + +void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) +{ + const int skillId = msg.readInt16(); + const int level = msg.readInt16(); + msg.readInt16(); // sp + const int range = msg.readInt16(); + const int up = msg.readInt8(); + + PlayerInfo::setStatBase(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up)) + skillDialog->addSkill(skillId, level, range, up); + } +} + +void SkillHandler::processSkillFailed(Net::MessageIn &msg) +{ + // Action failed (ex. sit because you have not reached the + // right level) + const int skillId = msg.readInt16(); + const short bskill = msg.readInt16(); + msg.readInt16(); // btype + const signed char success = msg.readInt8(); + const signed char reason = msg.readInt8(); + if (success != static_cast(SKILL_FAILED) + && bskill == static_cast(BSKILL_EMOTE)) + { + logger->log("Action: %d/%d", bskill, success); + } + + std::string txt; + if (success == static_cast(SKILL_FAILED) + && skillId == static_cast(SKILL_BASIC)) + { + if (player_node && bskill == static_cast(BSKILL_EMOTE) + && reason == static_cast(RFAIL_SKILLDEP)) + { + player_node->stopAdvert(); + } + + switch (bskill) + { + case BSKILL_TRADE: + txt = _("Trade failed!"); + break; + case BSKILL_EMOTE: + txt = _("Emote failed!"); + break; + case BSKILL_SIT: + txt = _("Sit failed!"); + break; + case BSKILL_CREATECHAT: + txt = _("Chat creating failed!"); + break; + case BSKILL_JOINPARTY: + txt = _("Could not join party!"); + break; + case BSKILL_SHOUT: + txt = _("Cannot shout!"); + break; + default: + logger->log("QQQ SMSG_SKILL_FAILED: bskill " + + toString(bskill)); + break; + } + + txt += " "; + + switch (reason) + { + case RFAIL_SKILLDEP: + txt += _("You have not yet reached a high enough lvl!"); + break; + case RFAIL_INSUFHP: + txt += _("Insufficient HP!"); + break; + case RFAIL_INSUFSP: + txt += _("Insufficient SP!"); + break; + case RFAIL_NOMEMO: + txt += _("You have no memos!"); + break; + case RFAIL_SKILLDELAY: + txt += _("You cannot do that right now!"); + break; + case RFAIL_ZENY: + txt += _("Seems you need more money... ;-)"); + break; + case RFAIL_WEAPON: + txt += _("You cannot use this skill with that " + "kind of weapon!"); + break; + case RFAIL_REDGEM: + txt += _("You need another red gem!"); + break; + case RFAIL_BLUEGEM: + txt += _("You need another blue gem!"); + break; + case RFAIL_OVERWEIGHT: + txt += _("You're carrying to much to do this!"); + break; + default: + txt += _("Huh? What's that?"); + logger->log("QQQ SMSG_SKILL_FAILED: reason " + + toString(reason)); + break; + } + } + else + { + switch (skillId) + { + case SKILL_WARP : + txt = _("Warp failed..."); + break; + case SKILL_STEAL : + txt = _("Could not steal anything..."); + break; + case SKILL_ENVENOM : + txt = _("Poison had no effect..."); + break; + default: + logger->log("QQQ SMSG_SKILL_FAILED: skillId " + + toString(skillId)); + break; + } + } + + if (localChatTab) + localChatTab->chatLog(txt); +} +} // namespace Ea diff --git a/src/net/ea/skillhandler.h b/src/net/ea/skillhandler.h new file mode 100644 index 000000000..c07cb7c46 --- /dev/null +++ b/src/net/ea/skillhandler.h @@ -0,0 +1,53 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef NET_EA_SKILLHANDLER_H +#define NET_EA_SKILLHANDLER_H + +#include "net/messagein.h" +#include "net/net.h" +#include "net/skillhandler.h" + +namespace Ea +{ + +class SkillHandler : public Net::SkillHandler +{ + public: + SkillHandler(); + + A_DELETE_COPY(SkillHandler) + + void handleMessage(Net::MessageIn &msg); + + void use(int id); + + void processPlayerSkills(Net::MessageIn &msg); + + void processPlayerSkillUp(Net::MessageIn &msg); + + void processSkillFailed(Net::MessageIn &msg); +}; + +} // namespace Ea + +#endif // NET_EA_SKILLHANDLER_H diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp deleted file mode 100644 index 6f9b346a3..000000000 --- a/src/net/ea/specialhandler.cpp +++ /dev/null @@ -1,237 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#include "net/ea/specialhandler.h" - -#include "logger.h" -#include "localplayer.h" -#include "playerinfo.h" - -#include "gui/skilldialog.h" - -#include "gui/widgets/chattab.h" - -#include "net/messageout.h" - -#include "utils/gettext.h" - -#include "debug.h" - -/** job dependend identifiers (?) */ -static const unsigned int SKILL_BASIC = 0x0001; -static const unsigned int SKILL_WARP = 0x001b; -static const unsigned int SKILL_STEAL = 0x0032; -static const unsigned int SKILL_ENVENOM = 0x0034; - -/** basic skills identifiers */ -static const unsigned int BSKILL_TRADE = 0x0000; -static const unsigned int BSKILL_EMOTE = 0x0001; -static const unsigned int BSKILL_SIT = 0x0002; -static const unsigned int BSKILL_CREATECHAT = 0x0003; -static const unsigned int BSKILL_JOINPARTY = 0x0004; -static const unsigned int BSKILL_SHOUT = 0x0005; - -/** reasons why action failed */ -static const unsigned int RFAIL_SKILLDEP = 0x00; -static const unsigned int RFAIL_INSUFSP = 0x01; -static const unsigned int RFAIL_INSUFHP = 0x02; -static const unsigned int RFAIL_NOMEMO = 0x03; -static const unsigned int RFAIL_SKILLDELAY = 0x04; -static const unsigned int RFAIL_ZENY = 0x05; -static const unsigned int RFAIL_WEAPON = 0x06; -static const unsigned int RFAIL_REDGEM = 0x07; -static const unsigned int RFAIL_BLUEGEM = 0x08; -static const unsigned int RFAIL_OVERWEIGHT = 0x09; - -/** should always be zero if failed */ -static const unsigned int SKILL_FAILED = 0x00; - -namespace Ea -{ - -SpecialHandler::SpecialHandler() -{ -} - -void SpecialHandler::use(int id A_UNUSED) -{ - // TODO -} - -void SpecialHandler::processPlayerSkills(Net::MessageIn &msg) -{ - msg.readInt16(); // length - const int skillCount = (msg.getLength() - 4) / 37; - - for (int k = 0; k < skillCount; k++) - { - const int skillId = msg.readInt16(); - msg.readInt16(); // target type - msg.skip(2); // skill pool flags - const int level = msg.readInt16(); - msg.readInt16(); // sp - const int range = msg.readInt16(); - msg.skip(24); // 0 unused - const int up = msg.readInt8(); - - PlayerInfo::setStatBase(skillId, level); - if (skillDialog) - { - if (!skillDialog->updateSkill(skillId, range, up)) - skillDialog->addSkill(skillId, level, range, up); - } - } -} - -void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg) -{ - const int skillId = msg.readInt16(); - const int level = msg.readInt16(); - msg.readInt16(); // sp - const int range = msg.readInt16(); - const int up = msg.readInt8(); - - PlayerInfo::setStatBase(skillId, level); - if (skillDialog) - { - if (!skillDialog->updateSkill(skillId, range, up)) - skillDialog->addSkill(skillId, level, range, up); - } -} - -void SpecialHandler::processSkillFailed(Net::MessageIn &msg) -{ - // Action failed (ex. sit because you have not reached the - // right level) - const int skillId = msg.readInt16(); - const short bskill = msg.readInt16(); - msg.readInt16(); // btype - const signed char success = msg.readInt8(); - const signed char reason = msg.readInt8(); - if (success != static_cast(SKILL_FAILED) - && bskill == static_cast(BSKILL_EMOTE)) - { - logger->log("Action: %d/%d", bskill, success); - } - - std::string txt; - if (success == static_cast(SKILL_FAILED) - && skillId == static_cast(SKILL_BASIC)) - { - if (player_node && bskill == static_cast(BSKILL_EMOTE) - && reason == static_cast(RFAIL_SKILLDEP)) - { - player_node->stopAdvert(); - } - - switch (bskill) - { - case BSKILL_TRADE: - txt = _("Trade failed!"); - break; - case BSKILL_EMOTE: - txt = _("Emote failed!"); - break; - case BSKILL_SIT: - txt = _("Sit failed!"); - break; - case BSKILL_CREATECHAT: - txt = _("Chat creating failed!"); - break; - case BSKILL_JOINPARTY: - txt = _("Could not join party!"); - break; - case BSKILL_SHOUT: - txt = _("Cannot shout!"); - break; - default: - logger->log("QQQ SMSG_SKILL_FAILED: bskill " - + toString(bskill)); - break; - } - - txt += " "; - - switch (reason) - { - case RFAIL_SKILLDEP: - txt += _("You have not yet reached a high enough lvl!"); - break; - case RFAIL_INSUFHP: - txt += _("Insufficient HP!"); - break; - case RFAIL_INSUFSP: - txt += _("Insufficient SP!"); - break; - case RFAIL_NOMEMO: - txt += _("You have no memos!"); - break; - case RFAIL_SKILLDELAY: - txt += _("You cannot do that right now!"); - break; - case RFAIL_ZENY: - txt += _("Seems you need more money... ;-)"); - break; - case RFAIL_WEAPON: - txt += _("You cannot use this skill with that " - "kind of weapon!"); - break; - case RFAIL_REDGEM: - txt += _("You need another red gem!"); - break; - case RFAIL_BLUEGEM: - txt += _("You need another blue gem!"); - break; - case RFAIL_OVERWEIGHT: - txt += _("You're carrying to much to do this!"); - break; - default: - txt += _("Huh? What's that?"); - logger->log("QQQ SMSG_SKILL_FAILED: reason " - + toString(reason)); - break; - } - } - else - { - switch (skillId) - { - case SKILL_WARP : - txt = _("Warp failed..."); - break; - case SKILL_STEAL : - txt = _("Could not steal anything..."); - break; - case SKILL_ENVENOM : - txt = _("Poison had no effect..."); - break; - default: - logger->log("QQQ SMSG_SKILL_FAILED: skillId " - + toString(skillId)); - break; - } - } - - if (localChatTab) - localChatTab->chatLog(txt); -} -} // namespace Ea diff --git a/src/net/ea/specialhandler.h b/src/net/ea/specialhandler.h deleted file mode 100644 index 3c3317251..000000000 --- a/src/net/ea/specialhandler.h +++ /dev/null @@ -1,53 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#ifndef NET_EA_SKILLHANDLER_H -#define NET_EA_SKILLHANDLER_H - -#include "net/messagein.h" -#include "net/net.h" -#include "net/specialhandler.h" - -namespace Ea -{ - -class SpecialHandler : public Net::SpecialHandler -{ - public: - SpecialHandler(); - - A_DELETE_COPY(SpecialHandler) - - void handleMessage(Net::MessageIn &msg); - - void use(int id); - - void processPlayerSkills(Net::MessageIn &msg); - - void processPlayerSkillUp(Net::MessageIn &msg); - - void processSkillFailed(Net::MessageIn &msg); -}; - -} // namespace Ea - -#endif // NET_EA_SKILLHANDLER_H -- cgit v1.2.3-60-g2f50