From 7b155f111daf5d7ae477b16d0f0789b1113bea74 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 6 Jun 2012 00:04:33 +0300 Subject: Fix some issues after auto checking. --- src/net/ea/gamehandler.cpp | 5 ++--- src/net/ea/inventoryhandler.cpp | 8 ++++---- 2 files changed, 6 insertions(+), 7 deletions(-) (limited to 'src/net/ea') diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index 71110984d..fe6c39645 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -39,10 +39,9 @@ namespace Ea { -GameHandler::GameHandler() +GameHandler::GameHandler() : + mCharID(0) { - mCharID = 0; - listen(CHANNEL_GAME); } diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index f28e9b396..a03ea45af 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -76,11 +76,11 @@ const Equipment::Slot EQUIP_CONVERT[] = namespace Ea { -InventoryHandler::InventoryHandler() +InventoryHandler::InventoryHandler() : + mStorage(nullptr), + mStorageWindow(nullptr), + mDebugInventory(true) { - mStorage = nullptr; - mStorageWindow = nullptr; - mDebugInventory = true; } InventoryHandler::~InventoryHandler() -- cgit v1.2.3-60-g2f50