From 42a9e7b1eeced8503f909b0276ee251a2bfe75c6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 30 Aug 2015 17:08:12 +0300 Subject: Move receive code from skillhandler into separate file. --- src/net/ea/skillrecv.h | 72 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 src/net/ea/skillrecv.h (limited to 'src/net/ea/skillrecv.h') diff --git a/src/net/ea/skillrecv.h b/src/net/ea/skillrecv.h new file mode 100644 index 000000000..a980d9739 --- /dev/null +++ b/src/net/ea/skillrecv.h @@ -0,0 +1,72 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef NET_EA_SKILLRECV_H +#define NET_EA_SKILLRECV_H + +#include "net/skillhandler.h" + +#include "localconsts.h" + +namespace Net +{ + class MessageIn; +} + +/** job dependend identifiers (?) */ +static const unsigned int SKILL_BASIC = 0x0001; +static const unsigned int SKILL_WARP = 0x001b; +static const unsigned int SKILL_STEAL = 0x0032; +static const unsigned int SKILL_ENVENOM = 0x0034; + +/** basic skills identifiers */ +static const unsigned int BSKILL_TRADE = 0x0000; +static const unsigned int BSKILL_EMOTE = 0x0001; +static const unsigned int BSKILL_SIT = 0x0002; +static const unsigned int BSKILL_CREATECHAT = 0x0003; +static const unsigned int BSKILL_JOINPARTY = 0x0004; +static const unsigned int BSKILL_SHOUT = 0x0005; + +/** reasons why action failed */ +static const unsigned int RFAIL_SKILLDEP = 0x00; +static const unsigned int RFAIL_INSUFSP = 0x01; +static const unsigned int RFAIL_INSUFHP = 0x02; +static const unsigned int RFAIL_NOMEMO = 0x03; +static const unsigned int RFAIL_SKILLDELAY = 0x04; +static const unsigned int RFAIL_ZENY = 0x05; +static const unsigned int RFAIL_WEAPON = 0x06; +static const unsigned int RFAIL_REDGEM = 0x07; +static const unsigned int RFAIL_BLUEGEM = 0x08; +static const unsigned int RFAIL_OVERWEIGHT = 0x09; + +/** should always be zero if failed */ +static const unsigned int SKILL_FAILED = 0x00; + +namespace Ea +{ + namespace SkillRecv + { + void processPlayerSkillUp(Net::MessageIn &msg); + } // namespace SkillRecv +} // namespace Ea + +#endif // NET_EA_SKILLRECV_H -- cgit v1.2.3-60-g2f50