From 466829aef10af6b95d0f443226e8549f4399b567 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 24 Feb 2013 17:42:28 +0300 Subject: Add particle effect support for skill levelup. New option skillLevelUpEffectId --- src/net/ea/skillhandler.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/net/ea/skillhandler.cpp') diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 45177f7e6..5a7268a6e 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -81,6 +81,7 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) { msg.readInt16(); // length const int skillCount = (msg.getLength() - 4) / 37; + int updateSkill = 0; for (int k = 0; k < skillCount; k++) { @@ -92,7 +93,9 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) const int range = msg.readInt16(); msg.skip(24); // 0 unused const int up = msg.readInt8(); - + const int oldLevel = PlayerInfo::getStatBase(skillId); + if (oldLevel && oldLevel != level) + updateSkill = skillId; PlayerInfo::setStatBase(skillId, level); if (skillDialog) { @@ -100,6 +103,8 @@ void SkillHandler::processPlayerSkills(Net::MessageIn &msg) skillDialog->addSkill(skillId, level, range, up); } } + if (updateSkill && skillDialog) + skillDialog->playUpdateEffect(updateSkill); } void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) @@ -110,6 +115,8 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) const int range = msg.readInt16(); const int up = msg.readInt8(); + if (skillDialog && PlayerInfo::getStatBase(skillId) != level) + skillDialog->playUpdateEffect(skillId); PlayerInfo::setStatBase(skillId, level); if (skillDialog) { -- cgit v1.2.3-60-g2f50