From e6eef288f86dcc16aa2b5ba20c9079ead78f17e2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 1 Oct 2014 17:00:39 +0300 Subject: Move ATK stat from net enum into attributes. --- src/net/ea/playerhandler.cpp | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) (limited to 'src/net/ea/playerhandler.cpp') diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index c12da7bfc..cc2de72c7 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -222,8 +222,6 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) const const int bonus = msg.readInt32("bonus"); setStat(type, base, bonus, false); - if (type == EA_ATK || type == Attributes::ATTACK_DELAY) - PlayerInfo::updateAttrs(); BLOCK_END("PlayerHandler::processPlayerStatUpdate3") } @@ -286,11 +284,6 @@ int PlayerHandler::getJobLocation() const return EA_JOB; } -int PlayerHandler::getAttackLocation() const -{ - return EA_ATK; -} - #define setStatComplex(stat) \ PlayerInfo::setStatBase(stat, base, notify); \ if (mod != -1) \ @@ -480,11 +473,11 @@ void PlayerHandler::setStat(const int type, statusWindow->setPointsNeeded(EA_LUK, base); break; case 0x0029: - PlayerInfo::setStatBase(EA_ATK, base); + PlayerInfo::setStatBase(Attributes::ATK, base); PlayerInfo::updateAttrs(); break; case 0x002a: - PlayerInfo::setStatMod(EA_ATK, base); + PlayerInfo::setStatMod(Attributes::ATK, base); PlayerInfo::updateAttrs(); break; case 0x002b: -- cgit v1.2.3-60-g2f50