From b17d7d87918b76323e08c0a5c09abd8fa1f3ed71 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 2 Sep 2011 15:45:57 +0300 Subject: Add to status window attribute "damage per second". --- src/net/ea/playerhandler.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'src/net/ea/playerhandler.cpp') diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 4198c14ad..3af237b5b 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -359,9 +359,11 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) case 0x0029: PlayerInfo::setStatBase(EA_ATK, value); + PlayerInfo::updateAttrs(); break; case 0x002a: PlayerInfo::setStatMod(EA_ATK, value); + PlayerInfo::updateAttrs(); break; case 0x002b: @@ -402,8 +404,9 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) case 0x0035: player_node->setAttackSpeed(value); - PlayerInfo::setStatBase(ATTACK_SPEED, value); - PlayerInfo::setStatMod(ATTACK_SPEED, 0); + PlayerInfo::setStatBase(ATTACK_DELAY, value); + PlayerInfo::setStatMod(ATTACK_DELAY, 0); + PlayerInfo::updateAttrs(); break; case 0x0037: @@ -484,6 +487,8 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) PlayerInfo::setStatBase(type, base, false); PlayerInfo::setStatMod(type, bonus); + if (type == EA_ATK || type == ATTACK_DELAY) + PlayerInfo::updateAttrs(); } void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) @@ -552,6 +557,7 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) PlayerInfo::setStatBase(EA_ATK, msg.readInt16(), false); PlayerInfo::setStatMod(EA_ATK, msg.readInt16()); + PlayerInfo::updateAttrs(); val = msg.readInt16(); PlayerInfo::setStatBase(EA_MATK, val, false); @@ -636,4 +642,8 @@ int PlayerHandler::getJobLocation() const return EA_JOB; } +int PlayerHandler::getAttackLocation() const +{ + return EA_ATK; +} } // namespace Ea -- cgit v1.2.3-60-g2f50