From 811b0152c0e3911a58c357ec84fac9f84dbe911a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 20 Jun 2013 12:18:10 +0300 Subject: Add more profiler labels. --- src/net/ea/playerhandler.cpp | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) (limited to 'src/net/ea/playerhandler.cpp') diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index c52febaf9..5e847f88f 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -196,6 +196,7 @@ Vector PlayerHandler::getDefaultWalkSpeed() const void PlayerHandler::processWalkResponse(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processWalkResponse") /* * This client assumes that all walk messages succeed, * and that the server will send a correction notice @@ -206,10 +207,12 @@ void PlayerHandler::processWalkResponse(Net::MessageIn &msg) const msg.readCoordinatePair(srcX, srcY, dstX, dstY); if (player_node) player_node->setRealPos(dstX, dstY); + BLOCK_END("PlayerHandler::processWalkResponse") } void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerWarp") std::string mapPath = msg.readString(16); int x = msg.readInt16(); int y = msg.readInt16(); @@ -280,14 +283,19 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) const miniStatusWindow->updateStatus(); viewport->scrollBy(scrollOffsetX, scrollOffsetY); } + BLOCK_END("PlayerHandler::processPlayerWarp") } void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate1") const int type = msg.readInt16(); const int value = msg.readInt32(); if (!player_node) + { + BLOCK_END("PlayerHandler::processPlayerStatUpdate1") return; + } switch (type) { @@ -464,10 +472,12 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const player_node->recalcSpritesOrder(); } } + BLOCK_END("PlayerHandler::processPlayerStatUpdate1") } void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate2") const int type = msg.readInt16(); switch (type) { @@ -507,10 +517,12 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) const logger->log("QQQQ PLAYER_STAT_UPDATE_2 " + toString(type)); break; } + BLOCK_END("PlayerHandler::processPlayerStatUpdate2") } void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate3") const int type = msg.readInt32(); const int base = msg.readInt32(); const int bonus = msg.readInt32(); @@ -519,10 +531,12 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) const PlayerInfo::setStatMod(type, bonus); if (type == EA_ATK || type == PlayerInfo::ATTACK_DELAY) PlayerInfo::updateAttrs(); + BLOCK_END("PlayerHandler::processPlayerStatUpdate3") } void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate4") const int type = msg.readInt16(); const int ok = msg.readInt8(); const int value = msg.readInt8(); @@ -537,10 +551,12 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) const } PlayerInfo::setStatBase(type, value); + BLOCK_END("PlayerHandler::processPlayerStatUpdate4") } void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate5") PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, msg.readInt16()); int val = msg.readInt8(); @@ -609,10 +625,12 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) const PlayerInfo::setStatBase(EA_CRIT, msg.readInt16()); msg.readInt16(); // manner + BLOCK_END("PlayerHandler::processPlayerStatUpdate5") } void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate6") const int type = msg.readInt16(); if (statusWindow) { @@ -642,10 +660,12 @@ void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) const break; } } + BLOCK_END("PlayerHandler::processPlayerStatUpdate6") } void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerArrowMessage") const int type = msg.readInt16(); switch (type) { @@ -659,6 +679,7 @@ void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) const logger->log("QQQQ 0x013b: Unhandled message %i", type); break; } + BLOCK_END("PlayerHandler::processPlayerArrowMessage") } bool PlayerHandler::canUseMagic() const -- cgit v1.2.3-60-g2f50