From 52c0fc91e3b59b0f9a2cac98cb4cd1eb5847884c Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 1 Oct 2014 16:01:43 +0300 Subject: Move MATK stat from net enum into attributes. --- src/net/ea/playerhandler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/net/ea/playerhandler.cpp') diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 63b865784..4c9f5be61 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -278,7 +278,7 @@ void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) bool PlayerHandler::canUseMagic() const { - return PlayerInfo::getStatEffective(EA_MATK) > 0; + return PlayerInfo::getStatEffective(Attributes::MATK) > 0; } int PlayerHandler::getJobLocation() const @@ -488,10 +488,10 @@ void PlayerHandler::setStat(const int type, PlayerInfo::updateAttrs(); break; case 0x002b: - PlayerInfo::setStatBase(EA_MATK, base); + PlayerInfo::setStatBase(Attributes::MATK, base); break; case 0x002c: - PlayerInfo::setStatMod(EA_MATK, base); + PlayerInfo::setStatMod(Attributes::MATK, base); break; case 0x002d: PlayerInfo::setStatBase(EA_DEF, base); -- cgit v1.2.3-60-g2f50