From 87c59212f8590a8dd72fac3e320fcb2ada781355 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 11 May 2014 19:28:57 +0300 Subject: Move player attributes into separate file. --- src/net/ea/inventoryhandler.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/net/ea/inventoryhandler.cpp') diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 2f5ec35ce..46f87f089 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -25,6 +25,7 @@ #include "notifications.h" #include "notifymanager.h" +#include "being/attributes.h" #include "being/localplayer.h" #include "net/messagein.h" @@ -575,8 +576,8 @@ void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg) const int range = msg.readInt16(); if (player_node) player_node->setAttackRange(range); - PlayerInfo::setStatBase(PlayerInfo::ATTACK_RANGE, range); - PlayerInfo::setStatMod(PlayerInfo::ATTACK_RANGE, 0); + PlayerInfo::setStatBase(Attributes::ATTACK_RANGE, range); + PlayerInfo::setStatMod(Attributes::ATTACK_RANGE, 0); } void InventoryHandler::processPlayerArrowEquip(Net::MessageIn &msg) -- cgit v1.2.3-70-g09d2