From 811b0152c0e3911a58c357ec84fac9f84dbe911a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 20 Jun 2013 12:18:10 +0300 Subject: Add more profiler labels. --- src/net/ea/charserverhandler.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'src/net/ea/charserverhandler.cpp') diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 857f59ef5..ef47cf99e 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -118,6 +118,7 @@ unsigned int CharServerHandler::maxSprite() const void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const { + BLOCK_START("CharServerHandler::processCharLoginError") switch (msg.readInt8()) { case 0: @@ -135,11 +136,13 @@ void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const break; } Client::setState(STATE_ERROR); + BLOCK_END("CharServerHandler::processCharLoginError") } void CharServerHandler::processCharCreate(Net::MessageIn &msg, const bool withColors) { + BLOCK_START("CharServerHandler::processCharCreate") Net::Character *const character = new Net::Character; readPlayerData(msg, character, withColors); mCharacters.push_back(character); @@ -152,10 +155,12 @@ void CharServerHandler::processCharCreate(Net::MessageIn &msg, mCharCreateDialog->scheduleDelete(); mCharCreateDialog = nullptr; } + BLOCK_END("CharServerHandler::processCharCreate") } void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg) { + BLOCK_START("CharServerHandler::processCharCreateFailed") switch (msg.readInt8()) { case 1: @@ -194,10 +199,12 @@ void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg) new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); if (mCharCreateDialog) mCharCreateDialog->unlock(); + BLOCK_END("CharServerHandler::processCharCreateFailed") } void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED) { + BLOCK_START("CharServerHandler::processCharDelete") delete mSelectedCharacter; mCharacters.remove(mSelectedCharacter); mSelectedCharacter = nullptr; @@ -205,13 +212,16 @@ void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED) unlockCharSelectDialog(); // TRANSLATORS: info message new OkDialog(_("Info"), _("Character deleted.")); + BLOCK_END("CharServerHandler::processCharDelete") } void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED) { + BLOCK_START("CharServerHandler::processCharDeleteFailed") unlockCharSelectDialog(); // TRANSLATORS: error message new OkDialog(_("Error"), _("Failed to delete character."), DIALOG_ERROR); + BLOCK_END("CharServerHandler::processCharDeleteFailed") } void CharServerHandler::clear() @@ -224,6 +234,7 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &msg, Network *const network, ServerInfo &server) { + BLOCK_START("CharServerHandler::processCharMapInfo") // msg.skip(4); // CharID, must be the same as player_node->charID PlayerInfo::setCharId(msg.readInt32()); GameHandler *const gh = static_cast(Net::getGameHandler()); @@ -251,15 +262,20 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &msg, if (network) network->disconnect(); Client::setState(STATE_CONNECT_GAME); + BLOCK_END("CharServerHandler::processCharMapInfo") } void CharServerHandler::processChangeMapServer(Net::MessageIn &msg, Network *const network, ServerInfo &server) const { + BLOCK_START("CharServerHandler::processChangeMapServer") GameHandler *const gh = static_cast(Net::getGameHandler()); if (!gh || !network) + { + BLOCK_END("CharServerHandler::processChangeMapServer") return; + } gh->setMap(msg.readString(16)); const int x = msg.readInt16(); const int y = msg.readInt16(); @@ -273,6 +289,7 @@ void CharServerHandler::processChangeMapServer(Net::MessageIn &msg, player_node->setTileCoords(x, y); player_node->setMap(nullptr); } + BLOCK_END("CharServerHandler::processChangeMapServer") } } // namespace Ea -- cgit v1.2.3-60-g2f50