From b6df3c3999d4be067e7314e3887e583c13ad1624 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 10 Jun 2013 22:46:50 +0300 Subject: add partial support for player looks. Can get packets from server, but cant draw player. --- src/net/ea/beinghandler.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/net/ea/beinghandler.cpp') diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 05b7c348a..ea74bc6a2 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -195,13 +195,12 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (speed == 0) speed = 150; - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - dstBeing->setSubtype(job); + const int hairStyle = msg.readInt8(); + const int look = msg.readInt8(); + dstBeing->setSubtype(job, look); if (dstBeing->getType() == ActorSprite::MONSTER && player_node) player_node->checkNewName(dstBeing); - - const int hairStyle = msg.readInt8(); - msg.readInt8(); // free + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint16_t weapon = msg.readInt16(); const uint16_t headBottom = msg.readInt16(); -- cgit v1.2.3-70-g09d2