From a1a00f0ed5366cfb8dbe448078ccc60331a0cdaa Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 26 Aug 2013 19:27:35 +0300 Subject: improve a bit OpenGL drawing speed. --- src/mobileopenglgraphics.cpp | 36 ++++++++++++++++-------------------- 1 file changed, 16 insertions(+), 20 deletions(-) (limited to 'src/mobileopenglgraphics.cpp') diff --git a/src/mobileopenglgraphics.cpp b/src/mobileopenglgraphics.cpp index c53de9e0e..ee9761215 100644 --- a/src/mobileopenglgraphics.cpp +++ b/src/mobileopenglgraphics.cpp @@ -111,15 +111,13 @@ static inline void drawQuad(const Image *const image, { // if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast(image->mTexWidth); + const float th = static_cast(image->mTexHeight); // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast(srcX) / - static_cast(image->mTexWidth); - const float texY1 = static_cast(srcY) / - static_cast(image->mTexHeight); - const float texX2 = static_cast(srcX + width) / - static_cast(image->mTexWidth); - const float texY2 = static_cast(srcY + height) / - static_cast(image->mTexHeight); + const float texX1 = static_cast(srcX) / tw; + const float texY1 = static_cast(srcY) / th; + const float texX2 = static_cast(srcX + width) / tw; + const float texY2 = static_cast(srcY + height) / th; GLfloat tex[] = { @@ -157,15 +155,13 @@ static inline void drawRescaledQuad(const Image *const image, { // if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { + const float tw = static_cast(image->mTexWidth); + const float th = static_cast(image->mTexHeight); // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast(srcX) / - static_cast(image->mTexWidth); - const float texY1 = static_cast(srcY) / - static_cast(image->mTexHeight); - const float texX2 = static_cast(srcX + width) / - static_cast(image->mTexWidth); - const float texY2 = static_cast(srcY + height) / - static_cast(image->mTexHeight); + const float texX1 = static_cast(srcX) / tw; + const float texY1 = static_cast(srcY) / th; + const float texX2 = static_cast(srcX + width) / tw; + const float texY2 = static_cast(srcY + height) / th; GLfloat tex[] = { @@ -207,8 +203,6 @@ bool MobileOpenGLGraphics::drawImage2(const Image *const image, return false; const SDL_Rect &imageRect = image->mBounds; - srcX += imageRect.x; - srcY += imageRect.y; if (!useColor) setColorAlpha(image->mAlpha); @@ -220,7 +214,8 @@ bool MobileOpenGLGraphics::drawImage2(const Image *const image, setTexturingAndBlending(true); - drawQuad(image, srcX, srcY, dstX, dstY, width, height); + drawQuad(image, srcX + imageRect.x, srcY + imageRect.y, + dstX, dstY, width, height); return true; } @@ -923,7 +918,8 @@ SDL_Surface* MobileOpenGLGraphics::getScreenshot() const unsigned int lineSize = 3 * w; GLubyte *const buf = static_cast(malloc(lineSize)); - for (int i = 0; i < (h / 2); i++) + const int h2 = h / 2; + for (int i = 0; i < h2; i++) { GLubyte *const top = static_cast( screenshot->pixels) + lineSize * i; -- cgit v1.2.3-60-g2f50