From dce838195b3d2ca4703094aa8602038bb1e1e7f3 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 23 Apr 2011 02:10:02 +0300 Subject: Reorder map sprites to draw correctly player with more than one tile width. --- src/map.h | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/map.h') diff --git a/src/map.h b/src/map.h index fbb8e1394..11034a37e 100644 --- a/src/map.h +++ b/src/map.h @@ -159,7 +159,7 @@ class MapLayer: public ConfigListener int endX, int endY, int scrollX, int scrollY, const Actors &actors, - int mDebugFlags) const; + int mDebugFlags, int yFix) const; bool isFringeLayer() { return mIsFringeLayer; } @@ -437,6 +437,9 @@ class Map : public Properties, public ConfigListener void clearIndexedTilesets(); + void setActorsFix(int x, int y) + { mActorFixX = x; mActorFixY = y; } + protected: friend class Actor; @@ -523,6 +526,8 @@ class Map : public Properties, public ConfigListener bool mTilesetsIndexed; Tileset** mIndexedTilesets; int mIndexedTilesetsSize; + int mActorFixX; + int mActorFixY; SpecialLayer *mSpecialLayer; SpecialLayer *mTempLayer; -- cgit v1.2.3-60-g2f50