From 1a152bbcfc63445287cc96bbbff325cce3092789 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 30 Dec 2012 20:24:32 +0300 Subject: Add support for different sounds from different weapons. Also fixed sounds from non local player. --- src/localplayer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 890191bcc..a23811bd3 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -1350,6 +1350,7 @@ void LocalPlayer::attack(Being *const target, const bool keep, { setAction(ATTACK); +/* if (mEquippedWeapon) { std::string soundFile = mEquippedWeapon->getSound( @@ -1361,7 +1362,7 @@ void LocalPlayer::attack(Being *const target, const bool keep, { sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg")); } - +*/ if (!Client::limitPackets(PACKET_ATTACK)) return; -- cgit v1.2.3-60-g2f50