From 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Jan 2011 01:48:38 +0200 Subject: Initial commit. This code based on mana client http://www.gitorious.org/mana/mana and my private repository. --- src/keyboardconfig.h | 333 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 333 insertions(+) create mode 100644 src/keyboardconfig.h (limited to 'src/keyboardconfig.h') diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h new file mode 100644 index 000000000..dbc90d2c4 --- /dev/null +++ b/src/keyboardconfig.h @@ -0,0 +1,333 @@ +/* + * Custom keyboard shortcuts configuration + * Copyright (C) 2007 Joshua Langley + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef KEYBOARDCONFIG_H +#define KEYBOARDCONFIG_H + +#include + +#include + +/** + * Each key represents a key function. Such as 'Move up', 'Attack' etc. + */ +struct KeyFunction +{ + const char* configField; /** Field index that is in the config file. */ + int defaultValue; /** The default key value used. */ + std::string caption; /** The caption value for the key function. */ + int value; /** The actual value that is used. */ + int grp; /** The key group */ +}; + +class Setup_Keyboard; + +class KeyboardConfig +{ + public: + /** + * Initializes the keyboard config explicitly. + */ + void init(); + + /** + * Retrieve the key values from config file. + */ + void retrieve(); + + /** + * Store the key values to config file. + */ + void store(); + + /** + * Make the keys their default values. + */ + void makeDefault(); + + /** + * Determines if any key assignments are the same as each other. + */ + bool hasConflicts(); + + /** + * Calls a function back so the key re-assignment(s) can be seen. + */ + void callbackNewKey(); + + /** + * Obtain the value stored in memory. + */ + int getKeyValue(int index) const + { return mKey[index].value; } + + /** + * Get the index of the new key to be assigned. + */ + int getNewKeyIndex() const + { return mNewKeyIndex; } + + /** + * Get the enable flag, which will stop the user from doing actions. + */ + bool isEnabled() const + { return mEnabled; } + + /** + * Get the key caption, providing more meaning to the user. + */ + const std::string &getKeyCaption(int index) const + { return mKey[index].caption; } + + /** + * Get the key function index by providing the keys value. + */ + int getKeyIndex(int keyValue, int grp = 1) const; + + /** + * Get the key function index for an emote by providing the offset value. + */ + int getKeyEmoteOffset(int keyValue) const; + + /** + * Set the enable flag, which will stop the user from doing actions. + */ + void setEnabled(bool flag) + { mEnabled = flag; } + + /** + * Set the index of the new key to be assigned. + */ + void setNewKeyIndex(int value) + { mNewKeyIndex = value; } + + /** + * Set the value of the new key. + */ + void setNewKey(int value) + { mKey[mNewKeyIndex].value = value; } + + /** + * Set a reference to the key setup window. + */ + void setSetupKeyboard(Setup_Keyboard *setupKey) + { mSetupKey = setupKey; } + + /** + * Checks if the key is active, by providing the key function index. + */ + bool isKeyActive(int index) const; + + /** + * Takes a snapshot of all the active keys. + */ + void refreshActiveKeys(); + + std::string getKeyValueString(int index) const; + + std::string getKeyShortString(const std::string &key) const; + + const std::string &getBindError() const + { return mBindError; } + + /** + * All the key functions. + * KEY_NO_VALUE is used in initialization, and should be unchanged. + * KEY_TOTAL should always be last (used as a conditional in loops). + * The key assignment view gets arranged according to the order of + * these values. + */ + enum KeyAction + { + KEY_NO_VALUE = -1, + KEY_MOVE_UP, + KEY_MOVE_DOWN, + KEY_MOVE_LEFT, + KEY_MOVE_RIGHT, + KEY_ATTACK, + KEY_TARGET_ATTACK, + KEY_MOVE_TO_TARGET, + KEY_CHANGE_MOVE_TO_TARGET, + KEY_MOVE_TO_HOME, + KEY_SET_HOME, + KEY_MOVE_TO_POINT, + KEY_EMOTE, + KEY_TALK, + KEY_TARGET, + KEY_TARGET_CLOSEST, + KEY_TARGET_NPC, + KEY_TARGET_PLAYER, + KEY_PICKUP, + KEY_CHANGE_PICKUP_TYPE, + KEY_HIDE_WINDOWS, + KEY_SIT, + KEY_SCREENSHOT, + KEY_TRADE, + KEY_PATHFIND, + KEY_SHORTCUTS_KEY, + KEY_SHORTCUT_1, + KEY_SHORTCUT_2, + KEY_SHORTCUT_3, + KEY_SHORTCUT_4, + KEY_SHORTCUT_5, + KEY_SHORTCUT_6, + KEY_SHORTCUT_7, + KEY_SHORTCUT_8, + KEY_SHORTCUT_9, + KEY_SHORTCUT_10, + KEY_SHORTCUT_11, + KEY_SHORTCUT_12, + KEY_SHORTCUT_13, + KEY_SHORTCUT_14, + KEY_SHORTCUT_15, + KEY_SHORTCUT_16, + KEY_SHORTCUT_17, + KEY_SHORTCUT_18, + KEY_SHORTCUT_19, + KEY_SHORTCUT_20, + KEY_WINDOW_HELP, + KEY_WINDOW_STATUS, + KEY_WINDOW_INVENTORY, + KEY_WINDOW_EQUIPMENT, + KEY_WINDOW_SKILL, + KEY_WINDOW_MINIMAP, + KEY_WINDOW_CHAT, + KEY_WINDOW_SHORTCUT, + KEY_WINDOW_SETUP, + KEY_WINDOW_DEBUG, + KEY_WINDOW_SOCIAL, + KEY_WINDOW_EMOTE_SHORTCUT, + KEY_WINDOW_OUTFIT, + KEY_WINDOW_SHOP, + KEY_WINDOW_DROP, + KEY_WINDOW_KILLS, + KEY_WINDOW_SPELLS, + KEY_WINDOW_BOT_CHECKER, + KEY_WINDOW_ONLINE, + KEY_PREV_SOCIAL_TAB, + KEY_NEXT_SOCIAL_TAB, + KEY_EMOTE_1, + KEY_EMOTE_2, + KEY_EMOTE_3, + KEY_EMOTE_4, + KEY_EMOTE_5, + KEY_EMOTE_6, + KEY_EMOTE_7, + KEY_EMOTE_8, + KEY_EMOTE_9, + KEY_EMOTE_10, + KEY_EMOTE_11, + KEY_EMOTE_12, + KEY_EMOTE_13, + KEY_EMOTE_14, + KEY_EMOTE_15, + KEY_EMOTE_16, + KEY_EMOTE_17, + KEY_EMOTE_18, + KEY_EMOTE_19, + KEY_EMOTE_20, + KEY_EMOTE_21, + KEY_EMOTE_22, + KEY_EMOTE_23, + KEY_EMOTE_24, + KEY_EMOTE_25, + KEY_EMOTE_26, + KEY_EMOTE_27, + KEY_EMOTE_28, + KEY_EMOTE_29, + KEY_EMOTE_30, + KEY_EMOTE_31, + KEY_EMOTE_32, + KEY_EMOTE_33, + KEY_EMOTE_34, + KEY_EMOTE_35, + KEY_EMOTE_36, + KEY_EMOTE_37, + KEY_EMOTE_38, + KEY_EMOTE_39, + KEY_EMOTE_40, + KEY_EMOTE_41, + KEY_EMOTE_42, + KEY_WEAR_OUTFIT, + KEY_COPY_OUTFIT, + KEY_COPY_EQUIPED_OUTFIT, + KEY_TOGGLE_CHAT, + KEY_SCROLL_CHAT_UP, + KEY_SCROLL_CHAT_DOWN, + KEY_PREV_CHAT_TAB, + KEY_NEXT_CHAT_TAB, + KEY_CHAT_PREV_HISTORY, + KEY_CHAT_NEXT_HISTORY, + KEY_AUTOCOMPLETE_CHAT, + KEY_DEACTIVATE_CHAT, + KEY_OK, + KEY_QUIT, + KEY_IGNORE_INPUT_1, + KEY_IGNORE_INPUT_2, + KEY_DIRECT_UP, + KEY_DIRECT_DOWN, + KEY_DIRECT_LEFT, + KEY_DIRECT_RIGHT, + KEY_CRAZY_MOVES, + KEY_CHANGE_CRAZY_MOVES_TYPE, + KEY_QUICK_DROP, + KEY_QUICK_DROPN, + KEY_SWITCH_QUICK_DROP, + KEY_MAGIC_INMA1, + KEY_MAGIC_ITENPLZ, + KEY_MAGIC_ATTACK, + KEY_SWITCH_MAGIC_ATTACK, + KEY_INVERT_DIRECTION, + KEY_CHANGE_ATTACK_WEAPON_TYPE, + KEY_CHANGE_ATTACK_TYPE, + KEY_CHANGE_FOLLOW_MODE, + KEY_CHANGE_IMITATION_MODE, + KEY_DISABLE_GAME_MODIFIERS, + KEY_CHANGE_AUDIO, + KEY_AWAY, + KEY_RIGHT_CLICK, + KEY_CAMERA, + KEY_TOTAL + }; + + enum KeyGroup + { + GRP_DEFAULT = 1, // default game key + GRP_CHAT = 2, // chat key + GRP_EMOTION = 4, // emotions key + GRP_OUTFIT = 8 // outfit key + }; + + private: + int mNewKeyIndex; /**< Index of new key to be assigned */ + bool mEnabled; /**< Flag to respond to key input */ + + Setup_Keyboard *mSetupKey; /**< Reference to setup window */ + + KeyFunction mKey[KEY_TOTAL]; /**< Pointer to all the key data */ + + Uint8 *mActiveKeys; /**< Stores a list of all the keys */ + + std::string mBindError; +}; + +extern KeyboardConfig keyboard; + +#endif -- cgit v1.2.3-60-g2f50