From 1b653c7c1a3e6c5d7b2739f881ea6b11ca46cd3b Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 30 Oct 2015 00:11:35 +0300 Subject: Allow add item by drag&drop into npc inventory to exact position. --- src/inventory.cpp | 42 ++++++++++++++++++++++++++++++------------ 1 file changed, 30 insertions(+), 12 deletions(-) (limited to 'src/inventory.cpp') diff --git a/src/inventory.cpp b/src/inventory.cpp index eecaacd6c..c91a7411a 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -362,24 +362,42 @@ int Inventory::findIndexByTag(const int tag) const return -1; } -void Inventory::addVirtualItem(const Item *const item) +void Inventory::addVirtualItem(const Item *const item, + int index) { if (item && !PlayerInfo::isItemProtected(item->getId())) { if (findIndexByTag(item->getInvIndex()) != -1) return; - const int index = addItem(item->getId(), - item->getType(), - 1, - 1, - item->getColor(), - item->getIdentified(), - item->getDamaged(), - item->getFavorite(), - Equipm_false, - Equipped_false); - Item *const item2 = getItem(index); + if (index >= 0 && index < mSize && mItems[index] == nullptr) + { + setItem(index, + item->getId(), + item->getType(), + 1, + 1, + item->getColor(), + item->getIdentified(), + item->getDamaged(), + item->getFavorite(), + Equipm_false, + Equipped_false); + } + else + { + index = addItem(item->getId(), + item->getType(), + 1, + 1, + item->getColor(), + item->getIdentified(), + item->getDamaged(), + item->getFavorite(), + Equipm_false, + Equipped_false); + } + Item *const item2 = getItem(index); if (item2) item2->setTag(item->getInvIndex()); } -- cgit v1.2.3-60-g2f50